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VR: Not all legal plain sailing ahead

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Photo credit Antana under Creative Commons license.

GamesIndustry reports “The games industry has so far been at the forefront of the virtual reality surge. Following on from the release of the Oculus Rift and HTC Vive earlier this year, next month PlayStation VR hits the shelves with the potential to bring VR gaming to the masses – despite its pretty hefty price tag.

With the introduction of game-specific peripherals and then later the Wii, Kinect and PlayStation Move, gaming moved from being a sedentary activity to one which often requires physical exertion. This raised a number of legal issues that the industry hadn’t faced before, and VR will add another layer, combining physical exertion with an immersive experience in a separate reality. One factor challenging the widespread adoption of VR is the health and safety risk often associated with use of VR headsets. Motion sickness, nausea blackouts, behavioural changes and eyestrain are most commonly cited, but real-world falls, trips and bumps are not to be ignored.” Read More