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Guest Report on MIT's Business in Games Conference

Guest reporter Dan Scherlis reports on developments at the fifth MIT Business in Games conference, which was held in MIT’s Media Lab, on the eve of the PAX East gamer expo and crowd-control proving grounds.

Research: Up to 25 percent of all mobile streaming is YouTube[with...

Video and audio streaming make up more than half of mobile data traffic in North America, much of which is YouTube, followed at a distance by Pandora and Netflix.

Poll: People like Google more than Apple or Facebook [with chart...

Google is the most popular technology company in the U.S., beating out other tech heavyweights such as Apple and Facebook, according to a new ABC News/Washington Post poll.

Guest Post: The 3 Pillars of Monetizing Digital Content Experiences

We live in the age of contextual experiences, where digital content is expected to be available on smartphones, smart TVs, tablets and phablets seamlessly, leading to new and exciting content monetization models. But being innovative and extending content to new touchpoints stretches the limits of your CMS, ecommerce systems and functional requirements of data.

Closing Remarks from DEW 2016 Chair: Startups, Disney and the...

Perhaps the biggest indication that we are in a truly exciting and transformational time was the final session of the day with Disney’s Chief Strategy Honcho Kevin Mayer, arguably one of the most powerful executives in digital entertainment today. During his tenure, Mayer has overseen Disney’s strategic acquisitions of Pixar, Marvel, Lucasfilm, Club Penguin and Maker Studios and oversees the Disney Accelerator, a program designed to accelerate the growth of startup companies from around the world.

Ten Predictions for Wireless in 2012

Juniper Research has gathered together a list of its top ten predictions for the coming year, led by its forecasts for the effect of financial conditions and the impact of the 2012 Olympics in London.

Social media linked to higher TV ratings [with charts]

Social media is prompting people to watch more live TV, but not just because of the camaraderie, according to a new study from TVGuide.com

Research: Kids on mobile use an average of 12 apps

Children 14 and under spend about five hours a week using a mobile device, and each of those devices has an average of 12 apps, according to The NPD Group.

App Development Costs Exceed Earnings [with chart]

According to mobile research and consultancy firm research2guidance, 2011 saw application download revenues of $ 6.8 billion. Meanwhile, the market for mobile app development services reached $20.5 billion during the same period.

Digital Squeaks Past Physical Music Sales [with charts]

Today’s Nielsen Company & Billboard’s 2011 Music Industry Report reveals that digital music sales accounted for an eyelash over half (50.3 percent) of all sales, marking the first time digital overtook physical.