Six ways video game composers are missing out on money

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Gamesindustry.biz reports: “Video game music is more accessible than ever before, but a lack of business knowledge among composers means money is being left on the table.”

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Major Labels Now Earn $1 Million Every Hour From Streaming

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Hypebot reports: “While there’s still some debate over whether streaming is profitable for artists, it seems pretty clear that the major labels are at least raking it in, with new data showing that company like Sony and Universal pulling in over $1 million an hour.”

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Social-Investing App Startup Public Raises $15 Million From Will Smith, JJ Watt, Sophia Amoruso and Others

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Variety reports: “Public.com, an early-stage company whose founders say they want to democratize stock investing, has brought some notable Hollywood, media and sports figures on board as part owners.”

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Streaming service AT&T TV launches nationwide, but isn’t meant for cord cutters

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TechCrunch reports: “AT&T is expanding its streaming strategy with the launch of a new, nationwide TV service, AT&T TV, delivered over the internet. Not to be confused with AT&T TV Now — AT&T’s over-the-top live TV service aimed at cord-cutters, previously called DirecTV Now — the new service is more of an alternative to AT&T’s DirecTV.”

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Microsoft and Epic pull out of GDC

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gamesindustry.biz reports: “Microsoft is the latest company to cancel plans to attend next month’s Game Developers Conference citing concerns over the novel coronavirus COVID-19.”

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YouTube rarely reinstates removed videos — even when creators appeal

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The Verge reports: “In three months, YouTube received nearly 110,000 appeals from creators who were frustrated that their videos were taken down — but less than a quarter were later reinstated. The data comes from YouTube’s new community guidelines report, and it marks the first time that YouTube is sharing information on appeals.”

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Epic questions SuperData on Fortnite figures

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gamesindustry.biz reports: “Epic Games is disputing some of the numbers being publicized regarding its free-to-play battle royale shooter Fortnite. The company reached out to GamesIndustry.biz today with a statement questioning the methodology of Nielsen’s market intelligence firm SuperData.”

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Coronavirus Spread Benefits Netflix, Other ‘Stay-at-Home’ Companies, Analysts Say

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Variety reports: “Amid fears over a global economic slowdown from the widening coronavirus outbreak, companies like Netflix that provide in-home services are best positioned to withstand the storm or even see upside from the crisis, according to industry analysts.”

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Remake Fatigue? Not for Video Games

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The Hollywood Reporter reports: “While Hollywood creators are criticized for relying on established properties, video game developers are ramping up reboots and revivals that aim to feel “familiar yet fresh.””

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If socializing within games is so popular, why hasn’t the Multiverse arrived yet?

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TechCrunch reports: “Thus far in this series we’ve outlined “multiverse” virtual worlds — a concept different from the metaverse — as the next stage of social media and what this future will look like. It begs the question though: if video games have been massively popular for many years, why hasn’t this shift to online virtual worlds as mainstream social hubs on par with Facebook and Instagram already happened?”

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