SHARE reports “It’s been a rough stretch for the toys-to-life genre. Skylanders and Disney Infinity both posted disappointing sales last holiday season, which no doubt contributed to Activision Blizzard’s decision to lay off some associated developers and Disney’s decision to forego a new iteration in the previously annualized Infinity series. Despite that, indie startup Jumo is just getting into the toys-to-life game with its upcoming Infinite Arms. Speaking with at the Game Developers Conference last month, Jumo chief creative officer Chris Esaki explained why he wasn’t overly concerned about any struggles the existing toys-to-life players were facing.” Read More