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Intel is buying Movidius, a startup that makes vision chips for...

Recode reports "Intel announced late Monday that it is buying Movidius, a small chipmaker that makes computer vision processors used in drones and virtual reality devices, among other products. The eight-year-old company has grown to about 180 employees, and has landed deals with Lenovo, DJI and Google. Its latest chip, the Myriad 2, can make sense of multiple video streams at once, all in a processor the size of a fingernail. Intel, meanwhile, has been on something of a shopping spree as it looks to make sure that it doesn’t miss another wave of technology. Last month, Intel agreed to fork over more than $400 million for Nervana Systems, a machine-learning startup."

Sky Buys $4.5M Stake in French Streamer Molotov

The Hollywood Reporter reports "Pan-European pay TV giant Sky has acquired a $4.5 million (4 million euros) stake in French streaming video service Molotov, which recently launched its app that allows subscribers to watch or record live TV across devices. The companies didn't disclose the size of Sky's stake. 'This investment is part of a larger Molotov financing round and is the latest in a series of Sky investments in innovative start-up companies,' Sky said."

ICANN’s globalization creates peril and promise

TechCrunch reports "At the end of this month, the US government will finally give up “control” of the internet. In a quiet blogpost, Larry Strickling, the US government’s assistant secretary for communications and information announced that he had “informed ICANN…that…[the US government] intends to allow the IANA functions contract to expire as of October 1”. That sentence may not mean a whole lot to many people, but this move is of huge global significance in how the internet is managed and governed."

OSVR developer fund releases 15 new VR games

VentureBeat reports "Razer’s Open Source Virtual Reality consortium is releasing 15 new games as part of the OSVR Fund that helps developers create and distribute games for VR headsets. The games will roll into the OSVR market, and they support any headset that is compatible with the consortium’s standards. That includes Razer’s own HDK and HDK2 head-mounted displays. This group of games includes RC Soccer VR, PolyRunner, and more."

Ireland will appeal the EU’s Apple tax ruling

The Verge reports "Ireland intends to appeal the European Commission’s ruling that Apple must pay it around $14.5 billion in back taxes. The country’s cabinet agreed to appeal the ruling during a meeting today, with the decision to be finalized by a full vote in parliament next Wednesday, according to Reuters. Immediately after it came down this week, Ireland’s Finance Minister, Michael Noonan, criticized the Commission’s ruling, saying he 'profoundly' disagreed with it. At stake for Ireland, he said, was 'integrity of our tax system' and the ability to provide 'tax certainty to business.'”

Comcast’s DreamWorks Animation Acquisition to Face Anti-Trust Review in China

The Hollywood Reporter reports "China's commerce ministry is launching an anti-trust investigation into Comcast's recent acquisition of DreamWorks Animation. "We will probe into the case based on anti-monopoly laws," said Shen Danyang, a spokesman from China's Ministry of Commerce, during a briefing in Beijing on Friday, as reported by Reuters. Shen said authorities had received complaints that the deal could threaten competition in the Chinese market, but he declined to specify the source of the objections."

Smartphone apps now account for half the time Americans spend online

TechCrunch reports "Here’s a stat that’s sure to worry Google: smartphone applications now account for half the time that U.S. users spend online, up from 41 percent back in July 2014, according to a new report from comScore. And when you add tablet applications into the mix, that figure rises to nearly 60 percent. The new milestone was achieved this July, the report says, and is a testament to our increasing reliance on native mobile applications to deliver us the information we need, as well as the entertainment and distractions we crave – things we used to turn to the web for, in previous years."

Network-wide ad blocking violates net neutrality, European regulators rule

Mashable reports "European regulators just put a major roadblock in the way of one of the most ambitious and aggressive ad blocking startups — as well as the telecom that had hoped to benefit from it. The company, an Israeli tech firm called Shine, had planned to partner with the European wireless carrier Three to block all mobile ads from reaching its 30 million subscribers. But a European Union agency said this week that such a plan would violate net neutrality, the principle that internet service providers should treat all web traffic equally."

5 Questions With: Martha Nelson of Yahoo

Martha Nelson is the Senior Vice President and Global Editor-in-Chief at Yahoo. Her track record in the editorial world dates back to 1983 and includes some of the most recognizable print publications. A major part of her rise to veteran status happened at Time Inc where she worked for Who Weekly, InStyle and People Magazine. In 2010 Martha became editor-in-chief at Time Inc, a position she held for about a year before heading to Yahoo! She has been with Yahoo! for just over a year now. Digital Media Wire had the pleasure of talking to Martha about her inspirations and her marathon run in publishing and journalism. In the interview, we discuss her thoughts about working in media, Yahoo!’s unique approach in media, how video is changing the digital publishing landscape, and what’s next for the company. Check out the full interview below.

Facebook’s new skunkworks photo team wants to bring virtual reality to...

Recode reports "When Facebook paid $2 billion for Oculus back in 2014, it did so under the assumption that virtual reality would be the next big platform — the mobile phone after the mobile phone. That’s probably not going to happen if capturing the perfect 360-degree photo or video requires hundreds of dollars in camera equipment. That’s what Uyttendaele is trying to solve, along with the handful of other longtime software engineers that make up Facebook’s new computational photography team. That group was founded late last fall by three veterans with a combined 60+ years building photography tools nearby at Microsoft. Its task at Facebook: Make photo and video features that will make virtual reality stick with the masses."