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QuickHit Lands $2.5 Million for Online Sports Games

Foxborough, Mass. - QuickHit, a provider of free online sports games, has raised $2.5 million in venture capital, according to a new filing by the company...

Social TV Platform Loyalize Buys Game Studio Savage Entertainment

San Francisco - Loyalize, a provider of social TV applications, announced on Tuesday that it has acquired video game developer Savage Entertainment. Financial terms of...

Blizzard signs three-year deal with ESL, DreamHack

gamesindustry.biz reports: "Modern Times Group today announced that its esports subsidiaries ESL and DreamHack have signed a three-year deal with Blizzard Entertainment to run...

Gen.G bets on South Korea’s League of Legends esports franchises

VentureBeat reports: "Riot Games recently announced that it would set up team franchises in South Korea, and esports organization Gen.G said it is putting...

Zynga: 320 Million Have Played Social Game Titles

San Francisco - Zynga, the current top social games publisher, says 320 million people have played its online games to date, Forbes.com reported, citing remarks from...

Capcom Profits Up 50.8% Thanks to “Highly Profitable” Digital Downloads

gamesindustry.biz reports: "Profits at Capcom were up last quarter, thanks primarily to "highly profitable" digital downloads of catalog titles. The Japanese developer and publisher...

Nexon to Fully Acquire Stock in Embark Studios

gamesindustry.biz reports: "Nexon has further raised its stake in Embark Studios, and it will now have the option to buy all of the remaining...

Esports Gain Prominence As Major Leagues Go Dark

The Hollywood Reporter reports: "With the NBA, NHL, MLB and NFL all currently inactive, virtual sports tournaments now stand alone in a vacant market,...

How Gaming Tech Could Be Harnessed For Film & TV Production...

Deadline reports: "As some light begins to be seen as the end of the coronavirus lockdown tunnel (fingers firmly crossed), the industry is channeling...

May 2020 NPD: Surging video game sales near $1 billion for...

VentureBeat reports: "May 2020 did not have any breakout new releases, but U.S. video game fans opened up their wallets regardless, according to industry-tracking...