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Tencent Set to Release Nintendo Switch in China (Report)

Variety reports: "Tencent has won permission to distribute Nintendo’s Switch games console in China. Permission was granted by the Department of Culture and Tourism in Tencent’s...

Capcom is launching a plug-and-play mini-arcade with Mega Man, Street Fighter,...

The Verge reports: "Nintendo has turned the mini-console into a trend, with the likes of Sony and Sega following suit. Now, game publisher Capcom is getting in on the...

“All-Digital” Xbox One With No Disc Drive Leaked

Gamespot reports: "Seemingly confirming the long-running rumours and reports, images of the supposed "All-Digital" Xbox One that has no disc drive have emerged online. The...

Nintendo is bringing Zelda and Mario into virtual reality

TechCrunch reports: "Nintendo’s Labo VR kit may just be a little cardboard experiment, but Nintendo is taking a chance on throwing its most beloved titles...

The PS4’s future is PlayStation VR

The Verge reports: "The PS4 isn’t dead yet, but it’s certainly entering its twilight years. There are rumblings of a next-gen successor coming maybe even as...

Oculus on the Sort of Features an ‘Oculus Rift 2’ Would...

Variety reports: "The Oculus Rift S will sell for $399 when it hits later this year and bring with it some major improvements over the...

Guest Article: Nine Essentials for Acquiring Subscription & Recurring Revenue Customers

[Editor’s Note: This is a guest article written by Vindicia. Vindicia brings enterprise-class innovation to consumer-facing subscription billing to help digital companies acquire and retain more customers by making payments seamless, secure and easy.] Digital content and services are everywhere today, and many are available on a subscription or recurring basis. The burning question remains: how to develop a consistent stream of customers, reduce churn and keep acquisition costs to a minimum?

Guest Article: Avoid the Pitfalls of FTP by Using Cloud-Native Alternatives

Since the transition to a file-based workflow in media production began, companies have relied on FTP (File Transfer Protocol) to transfer files over the Internet. But this 45-year-old protocol was designed decades ago, in the days when small groups of Internet pioneers moved relatively small files between themselves.

Guest Article: Success in SVOD Starts with Subscription Billing

The market for streaming video on demand (SVOD) is growing fast. A new report from Research and Markets predicted 306 million homes will use SVOD by 2020, up from an anticipated 161 million by the end of 2015. Moreover, by 2020, global SVOD revenue will reach $26,794 million, which is more than twice the total revenue expected in 2015. Many companies will successfully take advantage of this growing market, but others won’t make the cut. What makes a SVOD business successful?

Guest Post: Game Developers Conference 2016 Launches Today with Inaugural VR...

The 30th Game Developers Conference today begins its week-long occupation of San Francisco’s Moscone Center. In addition to the usual collection of one- and two-day “summits” that precede the core Wednesday-Friday conference, this year’s GDC includes a new two-day program. "The Virtual Reality Developers Conference (VRDC) is a new event for creators of amazing, immersive VR (and AR) experiences."