'Annoying Orange' Squeezes onto Cartoon Network [with clip]

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Cartoon Network has acquired the television rights to one of the biggest YouTube stars ever, Dane Boedigheimer’s The Annoying Orange. It will air newly created half-hour episodes – or should that be segments? – as part of the network’s original programming block starting next year.

The Annoying Orange already has one of the top ten YouTube channels, with more than 2 million subscribers and 850 million total views, and enough viral appeal to get James Caan, John Leguizamo (see video below) and the band Weezer to guest star.

The unsettlingly animated show also has over 10 million fans on Facebook along with brand extensions that include: the mobile app The Annoying Orange: Kitchen Carnage; a line of apparel and accessories from Hybrid Apparel and Accessory Innovations already at JC Penney locations nationwide; talking plush, clip-ons and collectible figures from The Bridge Direct Inc. which will be available in Toys “R” Us, RadioShack and elsewhere in time for the holiday gift giving season; and full-size Orange basketballs and other toys from NANCO.

Produced by entertainment management and production company The Collective, which also developed the TV series, The Annoying Orange lives up to its name with fantastically awful puns and jokes, often at the expense of Pear, Passion Fruit, Apple, Marshmallow and the despicable Grapefruit. And beware, Knife!

It was almost inevitable that Rob Sorcher, chief content officer for Cartoon Network, would say, “The Annoying Orange and Cartoon Network were just meant to be squeezed together.” Aren’t you glad he didn’t say banana?

The television series follows Orange and his produce pals as they travel through time in a magical fruit cart, getting into jams requiring them to concentrate on squeezing out. (See? It’s contagious.) He’s not leaving the Internet, however – Cartoon Network will work with The Collective to optimize the value and reach of the short-form original content that will continue to be produced separate from the television program.

“Two years ago when I launched The Annoying Orange, I never imagined that my unhealthy obsession with talking fruit would become such a phenomenon,” Boedigheimer said. “I’m really excited to bring a new version to Cartoon Network.”

Boedigheimer co-created the television series with Tom Sheppard (Emmy Award-winning writer, Pinky and the Brain). Conrad Vernon (director, Madagascar 3 and Monsters vs. Aliens) will serve as executive producer for the series along with Gary Binkow and Dan Weinstein of The Collective.

Related links:

http://annoyingorange.com

http://www.youtube.com/realannoyingorange

http://www.thecollective-la.com

Tubefilter – http://tinyurl.com/7454zwq

KidScreen – http://tinyurl.com/7nqmp8h

 

 

Cloudera Lands $40 Million in Fourth Round of Funding

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Palo Alto, Calif. Cloudera, a Palo Alto-based developer of data management software and services based on the open source Apache Hadoop framework, said on Monday it has raised $40 million in its fourth round of funding, led by Ignition Partners.

Previous backers Accel Partners, Greylock Partners, Meritech Capital Partners and In-Q-Tel also participated in the round, which the company will use to expand its sales and marketing teams and support other key initiatives.

Clients such as AOL, comScore, Groupon and Samsung use Cloudera’s tools to help store, manage and analyze large amounts of data. The company now has secured $76 million since its inception in late 2008.

This article was also published in Bay Area Tech Wire.

Related links:

http://www.cloudera.com

Press release – http://tinyurl.com/6r876ph

Report: Google, CEA May Leave U.S. Chamber of Commerce

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Washington, DC Upset about the U.S. Chamber of Commerce’s support of certain legislation on Capitol Hill, technology giant Google and the Arlington-based Consumer Electronics Association (CEA) are now considering leaving the organization, the website Daily Kos reported.

A source close to Google told the blog the company is unhappy with the Chambers’ support of legislation that would “impose new liabilities” on the company.

Meanwhile, the CEA a large trade association that annually produces the popular International Consumer Electronics Show reportedly is weighing its options following the Chamber’s “aggressive” support of the Online Piracy Act.

This article was also published in New England Tech Wire.

Related links:

Daily Kos – http://tinyurl.com/7cghfef

http://www.uschamber.com

http://www.ce.org

http://investor.google.com

Will Porn Boost Google TV Viewership?

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Adult content often leads the way in the mainstreaming of entertainment technology, so today’s announcement from Vivid Entertainment may prove to be a milestone for Google TV. The adult film studio is launching Vivid for Google TV, the first TV app specifically created to deliver sexually explicit content.

The new channel will stream content in high definition to subscriber television sets and computer screens via an appropriate model of connected television, set-top box or Blu-ray player.

There’s no need for parental concern, since the Vivid content has to be deliberately invited into homes and cannot be accidentally encountered. The app is available at no additional cost to Vivid.com subscribers – who must be over 18 years old – and includes streaming movies, celebrity sex tapes, XXX parodies of popular superheroes, educational videos and other content.

“Vivid for Google TV gives our fans a new way to enjoy Vivid movies in high quality HD and with other benefits that provide a very appealing, highly enjoyable, and user friendly experience,” said Steven Hirsch, co-founder and co-chairman of Vivid. “It is a central part of our making Vivid available everywhere concept, which gives fans unified access to our content through their personal computers, mobile devices, tablets, television sets and DVD players.”

Hirsch said no other adult companies are currently deploying a true Internet system that includes 24/7 access and constantly streaming movie content. “We spent more than a year developing a code base for a robust, standalone Internet-TV channel with a friendly interface for the consumer that can be used with the current Google TV technology and other Internet protocol presentation methods now in development,” he said.

Watch the not-quite-safe-for-work demo video here.

Related links:

http://vivid.com

http://www.google.com/tv

 

Swampy Leads the Way for Disney and YouTube [with video]

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Disney Interactive and YouTube announced an agreement to create destinations for family-friendly video entertainment on both Disney.com and YouTube. The resulting content will go live in early 2012 and is part of Disney Interactive’s strategy to reach audiences wherever they are, even if they’re outside the Magic Kingdom walls of a Disney-controlled environment.

That doesn’t mean Disney is relaxing the standards that families around the world rely on, however. Disney Interactive will produce and program the co-branded video content channels for both Disney.com and YouTube, drawing from current Disney Interactive original series, select Disney Channel programming and specially created original Disney content, but in an interesting departure for the brand, it will also include carefully curated, relevant and kid-safe user generated content.

This new outlet’s first original video series will be based on the adventures of Swampy (pictured), the crocodilian star who debuted in Disney’s hit mobile game, Where’s My Water? in September, and is scheduled to launch in February.

“With online video consumption exploding and YouTube at the center of that trend, we see an opportunity for Disney Interactive and YouTube to bring Disney’s legacy of storytelling to a new generation of families and Disney enthusiasts on the platforms they prefer,” said Jimmy Pitaro, co-president of Disney Interactive. “As we prepare to re-launch Disney.com in fall 2012, the Disney/YouTube destination will play a critical part in our next generation platform.”

It could also be a way to reach audiences in today’s media landscape, where not even Disney can dominate family-friendly entertainment. Disney.com’s plummeting traffic reflects this – even allowing for the annual decline at the end of summer, it’s not good that comScore reports unique visitors totaled 12.7 million in September, down from 17.9 million in June.

Disney and YouTube have had a relationship since 2009, when Disney agreed to post ESPN sports highlights and clips from the ABC broadcast network and ABC Family cable channel on the site.

Related links:

Wall Street Journal – http://tinyurl.com/6w9j5pw

New York Times – http://tinyurl.com/7ssbh4y

 

Orange and Publicis Groupe Commit $270 Million to Startups

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France Telecom-Orange and Publicis Groupe are launching a new venture capital fund, committing €150 million (about $270 million) to finance and develop digital technology, content and services. The two sponsors intend other investors to join them to double the available amount.

Investments will be divided into three categories. Seed-capital and early-stage investment will target fledgling companies in France and Europe, with investments of up to €1 million ($1.4 million). Later-stage financing for more established companies in France and Europe will provide up to €15 million ($20.6 million) per project. Thirdly, the fund may opt to invest in startups outside Europe alongside American or Asian partner funds.

The fund will be operated by a third-party management company, with investment decisions made by a committee independent of the funds’ sponsors. It’s probable that the funds will go to startups in online marketing, e-commerce, mobile content and services, online gaming and social networks, as well as their associated technologies and infrastructures such as middleware, cloud computing, security, and online payments.

France Telecom-Orange is present in 35 countries, with a customer base of 221 million that includes 162 million mobile customers and 14 million broadband internet (ADSL, fibre) customers worldwide.

Publicis Groupe is the third largest communications group in the world and includes Leo Burnett, MSLGroup, PHCG (Publicis Healthcare Communications Group), Publicis Worldwide, Rosetta and Saatchi & Saatchi. VivaKi, the Groupe’s media and digital accelerator, includes Digitas, Razorfish, Starcom MediaVest Group and ZenithOptimedia.

Related links:

http://www.publicisgroupe.com

http://www.orange.com

http://www.orange-business.com

http://www.orange-innovation.tv

 

 

Ustream Secures $6 Million; CEO Moves On [with 'Twilight' video]

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Live and interactive video streaming platform Ustream announced an additional $6 million investment from existing investors DCM and Softbank, along with changes in the executive team that chief executive officer and founder John Ham stepping aside. This funding is in addition to the $10 million telecoms provider KT Corp. invested in October to launch Ustream Korea as part of the company’s joint venture for Ustream Asia with Softbank Corp. in Japan.

“This vote of support for our strategy will give Ustream the additional resources needed to expand the premium content we can make available to users, continue to introduce great innovations in online video products and build out our team,” Ham said.

With these achievements completed, Ham wrote on the company blog, the “timing is perfect for the company and for me to announce that I will be returning to my entrepreneurial roots. I want to say from the bottom of my heart that I love Ustream. I thank everyone for their support over the past 4.5 years.”

Ham will remain involved with the company as chairman of the board. Ustream co-founder and president Brad Hunstable will serve as interim chief executive officer.

Gen Isayama, DCM partner and Ustream director, said, “John has been a terrific leader in guiding Ustream as its co-founder and CEO. I am thankful for all his work to date in making Ustream a global leader and am very happy that he will be staying involved with the company. I look forward to John’s new ventures and certainly wish him the best of luck.”

Ustream users include brands, celebrities, musicians, athletes, politicians, animal enthusiasts, gamers, and any other company or individual with video content they want to share. On Thursday (Nov. 3), for instance, the platform hosted the Chinese Theater’s live webcast of Twilight stars Robert Pattinson, Kristen Stewart and Taylor Lautner (pictured, L to R) adding their handprints to the world-famous collection in the formerly Grauman’s Chinese Theater’s forecourt in Hollywood, Calif.

Related links:

Ustream blog post – http://tinyurl.com/7sfy6cr

http://www.ustream.com

http://www.chinesetheatres.com

 

 
Video streaming by Ustream

Little Monsters Dominate the 2011 MTV EMA Awards [with video]

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As anticipated, Lady Gaga reigned supreme over the 2011 MTV EMA awards show, held Sunday in Belfast, Northern Ireland. She took home four honors: Best Female, Best Song, Best Video, and Biggest Fan, a new category that recognizes which artist has the most committed fanbase.

Lady Gaga (pictured) refers to her fans as Little Monsters, and they are legion. Nearly 15.5 million of them follow her on Twitter, and 44.9 million have “liked” her on Facebook. Videos on her official YouTube channel have been viewed 158.5 million times, and those on Vevo’s official Lady Gaga channel have been watched an incredible 1.89 billion (with a B) times. And that doesn’t count all of the fan pages, Tumblrs, tattoos, wig purchases and other declarations of love. “Thank you for believing in my vision,” Lady Gaga told everyone watching on television, online, and in the audience at Belfast’s Odyssey Arena. “The success of Born This Way has changed my life.”

Despite the event’s characteristic outrageous outfits and raffish attitude, MTV decided to liven up the proceedings further by arranging for an on-stage streaker while Hayden Panettiere was about to reveal the winner of the Best Song award. At least they sent him out before Panettiere opened the envelope, since it’s impossible for even a naked man on international television to upstage Lady Gaga.

Three artists were honored with two awards each. Justin Bieber was named Best Male and Best Pop, Bruno Mars came top in the Best Push and Best New categories, and Thirty Seconds to Mars was recognized in Best Alternative and Best World Stage.

The 2011 MTV EMA aired on MTV’s global network of more than 60 channels, which collectively reach more than 640 million global households as well as through syndication. In addition, the related convergent programming and content was hosted on MTV’s nearly 200 digital media properties around the world. The network also established a special website just for the event, with original content, videos, news and more.

Coldplay provided the first live music of the evening, leading to performances by Justin Bieber, David Guetta, Lady Gaga, Bruno Mars, Coldplay, Red Hot Chili Peppers, Jessie J, LMFAO and Snow Patrol. For the grand finale, Queen was honored with the Global Icon award, presented by Katy Perry, followed by the band’s Brian May and Roger Taylor joined by Adam Lambert on vocals for a medley that included Queen hits The Show Must Go On, We Will Rock You and We Are the Champions.

The 2011 MTV EMA was sponsored by Dell, Replay, Hyundai and Swatch, and executive produced by Richard Godfrey and Bruce Gillmer.

Related links:

http://uk.mtvema.com

http://www.mtvne.com

 

2011 MTV EMA Winners

Lady Gaga –  Best Female; Best Song, Born This Way; Best Video, Born This Way; Biggest Fans

Justin Bieber – Best Pop; Best Male

Thirty Seconds to Mars – Best Alternative; Best World Stage

Bruno Mars – Best New; Best Push

Queen – Global Icon

Eminem – Best Hip Hop

Katy Perry – Best Live

Linkin Park – Best Rock

Bigbang – Best Worldwide

Autodesk Acquires Grip Entertainment's AI Technology

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Autodesk Inc. has acquired the important parts of Grip Entertainment, a privately-held artificial intelligence game middleware company. Or to use the exact wording of the announcement, Autodesk has “acquired certain technology-related assets and hired individuals associated with” the Montreal, Canada-based AI specialist. Further details and terms of the deal were not available.

Grip develops two artificial intelligence (AI) middleware products for video game development: Grip Character Control System and Grip Digital Extra System. Both of these products are included in the acquisition. They help game designers create scenarios that involve large numbers of non-playable characters that not only look good but which also demonstrate logical and realistic behavior.

“The acquisition accelerates Autodesk’s strategy to offer a more complete, simplified solution for the creation of believable interactive characters,” said Marc Stevens, Autodesk vice president, Games. “The technology and expertise acquired complement Autodesk’s existing gameware offerings, including Autodesk Kynapse artificial intelligence middleware. This transaction will enable us to offer game developers a more comprehensive AI solution.”

Grip Entertainment co-founders, Dr. Paul A. Kruszewski and Aaron Davey, along with all developers currently working on the Grip technology will join Autodesk. That will help integrate the newly acquired technology into Autodesk’s existing products. Additionally, the talent and the technology fit in with Autodesk’s proposed Project Skyline, a set of game content authoring tools that have been shown at SIGGRAPH and at Game Developer’s Conference 2011.

The most recently released major title to use Autodesk’s game development technologies is Deus Ex: Human Revolution, from Eidos-Montreal, a Square Enix company. The franchise’s lead character, Adam Jensen, received extensive cybernetic modifications and mechanical enhancements following major injuries, and his resulting augmented reality perspective is an essential part of the gameplay. Eidos-Montreal used Autodesk Scaleform middleware to develop this and other immersive user interfaces. The studio also used other tools including Autodesk Maya, Autodesk 3ds Max and Autodesk MotionBuilder.

“From the early days of development, we had very high requirements for the game’s UIs,” explained Julien Bouvrais, director of technology at Eidos-Montreal. “With a cyberpunk setting and Adam’s Augmented Reality, user interfaces were a key element to nail from the get-go. We investigated a few middleware solutions and found that Scaleform was the best choice for us.”

Related links:

Autodesk statement – http://tinyurl.com/7lmug7p

http://www.autodesk.com

http://www.gripent.com

http://www.square-enix.com/eu/en

 

 

Urban Airship Raises $15.1 Million from Verizon and Others

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Urban Airship announced Sunday (Nov. 6) that it has raised $15.1 million in Series C funding from strategic investors salesforce.com and Verizon as well as existing investors Foundry Group and True Ventures. The investment, which comes less than a week after Urban Airship’s acquisition of SimpleGeo, brings the mobile infrastructure and apps company’s total funding to $21.6 million.

The company said the funding will go toward growing Urban Airship’s platform that puts push notifications, in-app purchasing, subscriptions, context and geo-location on a single platform, enabling developers to build intelligent, context-rich apps that consumers will find more valuable and therefor will use more frequently.

Urban Airship has more than 20,000 customers of all sizes, including Fox Television, The Weather Channel, Warner Bros., Tapulous, Mashable, Yahoo! and Groupon.

“The velocity of change just won’t stop in mobile and we are working hand in hand with some of the world’s biggest brands to help them set their mobile strategies, and create experiences that consumers will love,” Scott Kveton, chief executive officer, Urban Airship, said in a statement. “We’ve got the best team, best technology and a proven business model. Now, with this infusion of capital, the Airship is set to really take off.”

Related links:

Press release – http://tinyurl.com/7q88dfj

http://urbanairship.com