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Valve and five PC games publishers fined $9.4M for illegal geo-blocking
TechCrunch reports: "A four-year antitrust investigation into PC games geo-blocking in the European Union by distribution platform Valve and five games publishers has led...
Epic Games takes legal action against Apple and Google in UK
Gamesindustry.biz reports: "Epic has expanded its ongoing legal battle against Apple and Google by filing new complaints in the UK."
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CMOs, It’s Time To Take Augmented Reality (AR) More Seriously Than...
Forbes reports: "The augmented reality (AR) and virtual reality (VR) market is forecasted to reach over $72 billion globally by 2024. I recently had...
Lucasfilm and Ubisoft partner on Star Wars game
Gamesindustry.biz reports: "Lucasfilm is to team up with Ubisoft on a new open-world Star Wars game. The title will be developed by Massive Entertainment,...
Turtle Beach acquires Neat Microphones to capture more gamers and podcasters
VentureBeat reports: "Gaming headset maker Turtle Beach said today it has acquired Neat Microphones, a maker of high-quality USB and analog microphones. Terms of...
Panasonic will help create immersive entertainment spectacles in Illuminariums
VentureBeat reports: "Panasonic has partnered with Illuminarium Experiences to use its laser projectors to create “massive entertainment spectacles.”'
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AMC Networks Launches Streaming Outlets for Vizio Smart TVs
Variety reports: "AMC Networks said it launched five free ad-supported streaming channels of Vizio SmartCast TVs, the company’s latest effort to get its programming...
Behind Podcasting’s M&A Frenzy: “Easier to Buy Than Build”
The Hollywood Reporter reports: "Companies like Wondery, Stitcher, Megaphone, The Ringer and Serial Productions all became acquisition targets in 2020 amid a boom in...
Ducky generates $1 million a month and 145 million plays with...
VentureBeat reports: "Hypercasual games are simple games that can reach the broadest audiences on mobile devices, and they can be made almost anywhere. The...
The carrier battle over 5G will only escalate in 2021
CNET reports: "For the wireless industry, 2020 was notable not just because of the coronavirus pandemic, but because it marked the true beginning of...