Oculus’ John Carmack calls Gear VR “A Missed Opportunity”

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gamesindustry.biz reports: “John Carmack has offered a “eulogy” for the Gear VR, Oculus and Samsung’s trailblazing mobile VR headset. Carmack, Oculus VR’s chief technology officer, admitted it was “time for me to give a bit of a eulogy for Gear VR” during the keynote of the second day of Oculus Connect.”

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Apple Plots Theatrical Release of Films Prior to Apple TV Plus Streaming (Report)

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Variety reports: “Apple is looking to release original films in theaters — so they’ll be eligible for awards consideration — by putting them exclusively in theaters for several weeks before they hit its Apple TV Plus streaming service, according to a new report.”

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Locast Accuses the Major Broadcasters of Antitrust Violations

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Hollywood Reporter reports: “The streamer alleges that ABC, CBS, Fox, and NBC are engaged in sham copyright litigation and are colluding to deny consumers over-the-air signals they once committed to make freely available.”

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Feel the Game With the Razer Nari Ultimate for Xbox One

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The world’s first haptics-driven headset designed for Xbox One features Razer’s HyperSense for superior gaming immersion

SAN FRANCISCO--(BUSINESS WIRE)--#Razer--Razer™, the leading global lifestyle brand for gamers, today announced the Razer Nari Ultimate for Xbox One – the world’s first haptics-driven gaming headset for Xbox One. Powered by Razer’s HyperSense intelligent haptics, the Nari Ultimate for Xbox One delivers enhanced positional awareness and unparalleled gaming immersion.


Razer HyperSense features haptics by Lofelt™, a leading German technology company that specializes in creating advanced haptics for immersive, realistic tactile experiences. It uses special haptic drivers and intelligent digital signal processing to generate high-definition tactile feedback in real time, creating an immersive in-game experience with any Xbox One game. It intelligently picks up on audio cues and transforms them into dynamic vibrations, allowing gamers to truly feel the action with no additional software or game integration required.

By engaging the sense of touch, audio cues can accurately mimic the action in the game. Razer HyperSense replicates the sensations of key game events, from subtle footsteps to powerful explosions with pinpoint positional awareness of their in-game surroundings.

“The Nari Ultimate for Xbox One was designed to bring an added gaming dimension to all gamers,” said Alvin Cheung, Senior Vice President for Razer’s peripherals business unit. “With Razer HyperSense, we have enabled gamers to experience their favorite titles with unrivaled gaming immersion.”

The Razer Nari Ultimate for Xbox One is designed for prolonged use and enhanced comfort, allowing gamers to enjoy hours of uninterrupted gameplay. Its swiveling earcups are equipped with memory foam ear cushions and a cooling gel layer to reduce heat buildup from long-term wear. For ease of use, the headset features a retractable microphone with a quick-mute function, an on-headset HyperSense intensity adjuster, and a game/chat balance slider. The auto-adjusting headband provides a hassle-free and snug fit.

In addition, the Razer Nari Ultimate for Xbox One features Xbox Wireless for a direct connection to the console with no wireless transceiver required, guaranteeing seamless setup and unlimited freedom of movement. The headset also supports Windows Sonic for more immersive and lifelike audio.

Originally designed for the PC, the Razer Nari Ultimate was launched in September 2018 and received widespread recognition for introducing Razer HyperSense, taking gaming immersion to new heights. With the Razer Nari Ultimate for Xbox One, Razer now brings the award-winning experience to Xbox One.

PRICE & AVAILABILITY

$199.99 USD / €219.99 MSRP

USA, CAD, EU, AUS, NZ – September 26th, 2019

For more information, please see here.

PRODUCT ASSETS

Download product images here.

ABOUT RAZER

Razer™ is the world’s leading lifestyle brand for gamers.

The triple-headed snake trademark of Razer is one of the most recognized logos in the global gaming and esports communities. With a fan base that spans every continent, the company has designed and built the world’s largest gamer-focused ecosystem of hardware, software and services.

Razer’s award-winning hardware includes high-performance gaming peripherals and Blade gaming laptops.

Razer’s software platform, with over 70 million users, includes Razer Synapse (an Internet of Things platform), Razer Chroma (a proprietary RGB lighting technology system), and Razer Cortex (a game optimizer and launcher).

In services, Razer Gold is one of the world’s largest virtual credit services for gamers, and Razer Fintech is one of the largest online-to-offline digital payment networks in SE Asia.

Founded in 2005 and dual-headquartered in San Francisco and Singapore, Razer has 18 offices worldwide and is recognized as the leading brand for gamers in the USA, Europe and China. Razer is listed on the Hong Kong Stock Exchange (Stock Code: 1337).

ABOUT LOFELT

Lofelt is pioneering realistic haptics for immersive user experiences in consumer devices. The company develops intelligent software and wideband haptic actuators that raise the standards for high-definition haptic feedback.

Its latest product, Lofelt Wave™, uses advanced digital signal processing to transform audio into high-resolution haptic signals in real time, delivering realistic tactile sensations in gaming peripherals, smartphones, laptops, AR/VR/XR headsets and beyond.

Founded in 2014 in Berlin, Germany, Lofelt has raised $10M in funding to this date, including investment from Horizons Ventures (investors in N26, Skype, Slack, Improbable, Teralytics and Zoom) and BITKRAFT Esports Ventures.

Learn more at lofelt.com

Razer - For Gamers. By Gamers.


Contacts

Americas
Kevin Allen
Kevin.Allen@razer.com

EMEA
Maren Epping
Maren.Epping@razer.com

China
Evita Zhang
Evita.Zhang@razer.com

Asia Pacific
Vanessa Li
Vanessa.Li@razer.com

Global
Jan Horak
Jan.Horak@razer.com

It Turns Out There Really is an American Social Network Censoring Political Speech

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The Verge reports: “For the past couple of years we have endured a lengthy, one-sided, and largely fruitless debate over “censorship” on our US social networks. The issue reached a low point in May, when the Trump White House put out a call for all Americans to report perceived incidents of censorship on Facebook, Twitter, Instagram, and YouTube.”

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Honeycomb.io Raises $11.4M to Help Developers Observe and Debug Their Apps

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TechCrunch reports: “As companies continue to expand the number of cloud-based tools and apps that are used to run their businesses, DevOps continues to grow as a field of IT to help developers meet those demands.”

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Esports Group Dignitas Raises $30 million and Forms Parent Company New Meta Entertainment

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VentureBeat reports: “Esports group Dignitas has raised $30 million, and it has formed a new parent company called New Meta Entertainment to reflect that fact that it has several esports-related businesses.”

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Investors Flood $530M SESAC Capital Restructuring

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Hypebot reports: “Privately owned performing rights organization SESAC has completed a major refinancing of its capital structure, reports Billboard, selling $530 million in bonds and obtaining a $30 million revolving credit line.”

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Facebook Announces Horizon, a VR Massive-Multiplayer World

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TechCrunch reports: “Facebook today announced it’s building its own Ready Player One Oasis. Facebook Horizon is a virtual reality sandbox universe where you can build your own environments and games, play and socialize with friends or just explore the user-generated landscapes. This is Facebook’s take on Second Life.”

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Livetree: The Brand New Streaming Service That Wants To Decentralize The Streaming Industry

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Forbes reports: ““I firmly believe that stories and storytelling are the ways in which we connect our values, culture and bring about understanding,” Ashley Turing tells me. Earlier in August, Turing, a London-based entrepreneur who has previously worked as a tech expert for Credit Suisse, RBS and HSBC, launched Livetree, a ground-breaking new entertainment platform.”

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