TransLumen Technologies Wins Gold Medal for Contributions to Government/Military Game in International Serious Play Competition

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CHICAGO--(BUSINESS WIRE)--#ATCGO--TransLumen Technologies – A global information technology and software company specializing in mobile casual-style serious-games, visualization for advanced visual alarms and alerts, and reporting tools using augmented reality/virtual reality/and 3D modeling – was recognized as a gold medal award recipient in the 2019 International Serious Play Award Program for their contributions, on ATCGO, a series of games designed to provide air traffic control (ATC) skill reinforcement for the Federal Aviation Administration.


“Game-based learning provides superior scenario-based training to enhance decision making skills and the trainee’s analysis of virtual environments,” commented Doug Siefken, CEO and CTO, TransLumen Technologies. “All games provide immersive mobile simulation training solutions tailored to support current flight operations and are adaptable for future control of FAA and UAS platforms.”

Gold Medals, in the Government / Military 2019 International Serious Play Award Program, went to:

  • ATCGO, a series of iPad/web based mobile games designed to provide air traffic control skills reinforcement to new students for the Federal Aviation Administration, created by SAIC and TransLumen Technologies.
  • Cyber DIME, an electronic board game that encourages strategy development using the four Instruments of National Power (IOP): Diplomatic, Information, Military and Economic (DIME) created by Booz Allen Hamilton for the 25th Air Force.

Bronze Medal recognition went to:

  • Balance of Terror, a strategic two-player game of terrorism and counterterrorism, developed by the Naval Postgraduate School and the Institute for Creative Technologies.

TransLumen’s serious games (SG) improve adaptability in a tailored, complex decision-making context to prepare players for high fidelity simulators and operational environments by introducing rule changes to stimulate the learners’ ability to acquire knowledge, skills and abilities for technical coursework and instruction.

About TransLumen Technologies, LLC

A leading global information technology and software company, TransLumen Technologies competencies include mobile casual-style serious-games, visualization for advanced visual alarms and alerts, and dynamic reporting tools using augmented reality/virtual reality/and 3D modeling to advance the Human Computer Interface (HCI). Incorporated in February 2000, TransLumen is a Certified Service-Disabled Veteran-Owned Small Business (SDVOSB) and maintains registered US patents #6,433,839 and #6,580,466, and Canadian Patent #CA 2,404,292, traditionally applied through FAA, NASA, DOI, Homeland Security, US Navy, aerospace and industrial contracts and grants. For more information, go to www.translumen.net.


Contacts

Dana K. Motley
Director of Communications, TransLumen Technologies
(843) 991-0025
dana.motley@translumen.net

Game On (Your Phone): T-Mobile and Microsoft Team Up on Project xCloud Game Streaming

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T-Mobile is the U.S. technical partner for Microsoft’s public preview of Project xCloud, streaming Xbox games like Gears 5, Halo 5: Guardians and more over LTE

  • What’s the news: Microsoft chose T-Mobile as its U.S. technical partner during the Project xCloud preview that will optimize mobile game streaming, which starts next month. The companies are working together to usher in a new way of gaming, streaming Xbox games over LTE to smartphones and tablets.
  • Why it matters: Today, there is no way to play Xbox games over mobile networks on a smartphone or tablet, but with a preview of Project xCloud, T-Mobile and Microsoft are using T-Mobile’s LTE network to learn more about the ways gamers stream great games on the go like Gears 5, Halo 5: Guardians, Sea of Thieves and Killer Instinct .
  • Who it’s for: Anyone who wants to preview the future of gaming and experience console-quality gaming without the console. On the go. Anytime.

BELLEVUE & REDMOND, Wash.--(BUSINESS WIRE)--Two major players, changing the gaming game. Today, T-Mobile (NASDAQ: TMUS) and Microsoft (NASDAQ: MSFT) announced a technical partnership to deliver the future of gaming in the U.S. with Project xCloud, beginning next month. The companies are working together to optimize the game streaming experience in the U.S. and learn more about the way gamers play games on mobile devices by streaming popular Xbox console titles over LTE. The deal combines Microsoft’s expertise in cloud and gaming with the strength and reach of T-Mobile’s LTE network today and vision for broad and deep 5G in the future. The public preview of Project xCloud will enable consumers to experience Xbox games streaming over LTE to a smartphone or tablet.


“Mobile game streaming is the future and has the potential to unlock console-quality game play anywhere. I for one want to be at the forefront of that revolution driving it forward,” said Neville Ray, Chief Technology Officer at T-Mobile. “That’s why Microsoft chose T-Mobile and we answered … so T-Mobile customers can be some of the first to give this revolutionary service a try and to make sure our network is primed for the mobile game streaming future!”

Project xCloud is Microsoft’s game streaming technology that empowers gamers to play console-quality games anywhere they are, on the mobile and tablet devices they already own. Microsoft’s approach to game streaming combines nearly 40 years of gaming experience with resources and investments from across the company, including Azure’s cloud footprint and an array of content from Xbox Game Studios. The technical partnership allows both companies to work together to better optimize the gaming experience for players in the U.S. Supported by T-Mobile’s newest, most powerful LTE signal, 600 MHz, cloud gaming will let gamers experience console-quality games on their smartphones and tablets from virtually anywhere they want to play. No signal goes farther or is more reliable.

“We chose T-Mobile as our technical partner for the Project xCloud preview in the US to leverage their mobile expertise as we embark on the next phase of our cloud gaming journey,” said Kareem Choudhry, Corporate Vice President, Project xCloud. “T-Mobile’s strong network performance, excitement for gaming, and partnership will help us better understand how to meet the needs of gamers.”

Starting in October, Microsoft will invite a limited number of players into the Project xCloud public preview to stream popular Xbox titles over T-Mobile’s advanced LTE network to their smartphones and tablets. Starting with Android, the preview will include Gears 5, Halo 5: Guardians, Sea of Thieves and Killer Instinct with more titles and devices coming over time. Microsoft will combine its expertise in gaming with the reach of T-Mobile’s advanced nationwide LTE network and extensive experience in streaming services to leverage learnings from the U.S. Project xCloud preview and ensure they are delivering the best game streaming experience to customers.

The Un-carrier envisions a future of gaming that’s even more robust and immersive with broad and deep nationwide 5G from the New T-Mobile, if regulators approve the proposed merger with Sprint. While game streaming will work on today’s LTE networks, broad and deep nationwide 5G opens the future possibility for an enhanced gaming experience with cutting-edge game streaming technology such as augmented reality, virtual reality and artificial intelligence.

T-Mobile delivers network performance that’s neck-and-neck with competitors and now covers 326 million people with LTE — 99% of Americans. That’s all thanks to unprecedented investments in people and technology over the last three years, including adding one million square miles of new LTE coverage, adding more than 25,000 towers and cell sites, hiring more than 3,000 full time engineers and upgrading every single LTE cell site across the entirety of the network to deliver LTE-Advanced speeds and performance. To achieve these network enhancements, T-Mobile spent nearly $30 billion, with $7.99 billion dedicated to purchasing 600 MHz airwaves covering 100% of the U.S. — the company’s largest investment ever.

Gamers can sign up for a chance to participate in the Project xCloud public preview at http://www.xbox.com/xbox-game-streaming. T-Mobile and Metro by T-Mobile customers will need an unlimited data plan, a smartphone or tablet running Android 6.0 or higher with Bluetooth 4.0; a Microsoft account; and a Bluetooth-enabled Xbox One Wireless Controller. For more information about T-Mobile’s network, visit www.t-mobile.com/coverage.

On all T-Mobile plans, during congestion, the small fraction of customers using >50GB/mo. may notice reduced speeds until next bill cycle due to data prioritization. No signal is more reliable (traveling far and deep) than 600 MHz; capable device required, coverage not available in all areas.

Important Additional Information

In connection with the proposed transaction, T-Mobile US, Inc. (“T-Mobile”) has filed a registration statement on Form S-4 (File No. 333-226435),which was declared effective by the U.S. Securities and Exchange Commission (the “SEC”) on October 29, 2018, and which contains a joint consent solicitation statement of T-Mobile and Sprint Corporation (“Sprint”), that also constitutes a prospectus of T-Mobile (the “joint consent solicitation statement/prospectus”), and each party will file other documents regarding the proposed transaction with the SEC. INVESTORS AND SECURITY HOLDERS ARE URGED TO READ THE JOINT CONSENT SOLICITATION STATEMENT/PROSPECTUS AND OTHER RELEVANT DOCUMENTS FILED WITH THE SEC WHEN THEY BECOME AVAILABLE BECAUSE THEY WILL CONTAIN IMPORTANT INFORMATION. The documents filed by T-Mobile may be obtained free of charge at T-Mobile’s website, at www.t-mobile.com, or at the SEC’s website, at www.sec.gov, or from T-Mobile by requesting them by mail at T-Mobile US, Inc., Investor Relations, 1 Park Avenue, 14th Floor, New York, NY 10016, or by telephone at 212-358-3210. The documents filed by Sprint may be obtained free of charge at Sprint’s website, at www.sprint.com, or at the SEC’s website, at www.sec.gov, or from Sprint by requesting them by mail at Sprint Corporation, Shareholder Relations, 6200 Sprint Parkway, Mailstop KSOPHF0302-3B679, Overland Park, Kansas 66251, or by telephone at 913-794-1091.

No Offer or Solicitation

This communication shall not constitute an offer to sell or the solicitation of an offer to buy any securities, nor shall there be any sale of securities in any jurisdiction in which such offer, solicitation or sale would be unlawful prior to registration or qualification under the securities laws of any such jurisdiction. No offering of securities shall be made except by means of a prospectus meeting the requirements of Section 10 of the U.S. Securities Act of 1933, as amended.

Cautionary Statement Regarding Forward-Looking Statements

This communication contains certain forward-looking statements concerning T-Mobile, Sprint and the proposed transaction between T-Mobile and Sprint. All statements other than statements of fact, including information concerning future results, are forward-looking statements. These forward-looking statements are generally identified by the words “anticipate,” “believe,” “estimate,” “expect,” “intend,” “may,” “could” or similar expressions. Such forward-looking statements include, but are not limited to, statements about the benefits of the proposed transaction, including anticipated future financial and operating results, synergies, accretion and growth rates, T-Mobile’s, Sprint’s and the combined company’s plans, objectives, expectations and intentions, and the expected timing of completion of the proposed transaction. There are several factors which could cause actual plans and results to differ materially from those expressed or implied in forward-looking statements. Such factors include, but are not limited to, the failure to obtain, or delays in obtaining, required regulatory approvals, and the risk that such approvals may result in the imposition of conditions that could adversely affect the combined company or the expected benefits of the proposed transaction, or the failure to satisfy any of the other conditions to the proposed transaction on a timely basis or at all; the occurrence of events that may give rise to a right of one or both of the parties to terminate the business combination agreement; adverse effects on the market price of T-Mobile’s or Sprint’s common stock and on T-Mobile’s or Sprint’s operating results because of a failure to complete the proposed transaction in the anticipated timeframe or at all; inability to obtain the financing contemplated to be obtained in connection with the proposed transaction on the expected terms or timing or at all; the ability of T-Mobile, Sprint and the combined company to make payments on debt or to repay existing or future indebtedness when due or to comply with the covenants contained therein; adverse changes in the ratings of T-Mobile’s or Sprint’s debt securities or adverse conditions in the credit markets; negative effects of the announcement, pendency or consummation of the transaction on the market price of T-Mobile’s or Sprint’s common stock and on T-Mobile’s or Sprint’s operating results, including as a result of changes in key customer, supplier, employee or other business relationships; significant transaction costs, including financing costs, and unknown liabilities; failure to realize the expected benefits and synergies of the proposed transaction in the expected timeframes or at all; costs or difficulties related to the integration of Sprint’s network and operations into T-Mobile; the risk of litigation or regulatory actions, including the antitrust litigation brought by the attorneys general of certain states and the District of Columbia; the inability of T-Mobile, Sprint or the combined company to retain and hire key personnel; the risk that certain contractual restrictions contained in the business combination agreement during the pendency of the proposed transaction could adversely affect T-Mobile’s or Sprint’s ability to pursue business opportunities or strategic transactions; effects of changes in the regulatory environment in which T-Mobile and Sprint operate; changes in global, political, economic, business, competitive and market conditions; changes in tax and other laws and regulations; and other risks and uncertainties detailed in the Form S-4, as well as in T-Mobile’s Annual Report on Form 10-K for the fiscal year ended December 31, 2018 and in its subsequent reports on Form 10-Q, including in the sections thereof captioned “Risk Factors” and “Cautionary Statement Regarding Forward-Looking Statements,” as well as in its subsequent reports on Form 8-K, all of which are filed with the SEC and available at www.sec.gov and www.t-mobile.com. Forward-looking statements are based on current expectations and assumptions, which are subject to risks and uncertainties that may cause actual results to differ materially from those expressed in or implied by such forward-looking statements. Given these risks and uncertainties, persons reading this communication are cautioned not to place undue reliance on such forward-looking statements. T-Mobile assumes no obligation to update or revise the information contained in this communication (whether as a result of new information, future events or otherwise), except as required by applicable law.

About T-Mobile US, Inc.

As America's Un-carrier, T-Mobile US, Inc. (NASDAQ: TMUS) is redefining the way consumers and businesses buy wireless services through leading product and service innovation. Our advanced nationwide 4G LTE network delivers outstanding wireless experiences to 83.1 million customers who are unwilling to compromise on quality and value. Based in Bellevue, Washington, T-Mobile US provides services through its subsidiaries and operates its flagship brands, T-Mobile and Metro by T-Mobile. For more information, please visit http://www.t-mobile.com.

About Microsoft

Microsoft (Nasdaq “MSFT” @microsoft) enables digital transformation for the era of an intelligent cloud and an intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more.


Contacts

T-Mobile Media Contacts
T-Mobile US, Inc. Media Relations
MediaRelations@t-mobile.com

T-Mobile Investor Relations Contact
T-Mobile US, Inc.
investor.relations@t-mobile.com
http://investor.t-mobile.com

Microsoft Media Contacts
XboxPress@assemblyinc.com

Your World is Waiting: The Makers of Second Life Reimagine Sansar as an Immersive Destination for Gaming, Commerce & Live Events

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Virtual Expression Reaches New Heights as Sansar Unveils New Story, Design & Partnerships

SAN FRANCISCO--(BUSINESS WIRE)--Sansar®, the premier destination for virtual worlds, today announced a new vision and major product innovations that push the boundaries on exploration, immersive storytelling, and user-created content. Thanks to new features and functionalities - including a redesigned avatar editor, an XP and titling system, new core worlds, and first-of-their-kind partnerships with Sanrio, Levi’s, and EDM heavyweight Spinnin’ Records - Sansar has reimagined itself as a vast, user-created virtual multiverse, complete with a rich backstory, characters, and quests. No longer simply a platform for virtual reality, Sansar is now an oasis for self-expression, live events, and creation in a virtual world, where players can shape the narrative as it unfolds.


To mark this new chapter, Sansar is collaborating with visionary brands on several marquee live events this week. These include BUNKR LIVE: STEVE VOID & JAY PRYOR, 10 AM PT on September 25, a global celebration of the Fnatic esports brand and joint effort with Virgin EMI that blends esports and entertainment, featuring new sets from DJs Steve Void and Jay Pryor; a new meet-and-greet with NITRO FUN, 12:30 PM PT on September 25, where the Monstercat artist makes his return to Sansar ahead of Monstercat’s weekly Call of the Wild radio show; and LIVE AT THE NEXUS: BLASTERJAXX, in partnership with Spinnin’ Records, 4 PM PT on September 26 - the first show in an ongoing series, featuring a headline performance from the DJ duo Blasterjaxx.

“Spinnin’ Records is proud of the collaboration with Linden Lab and the upcoming event with Blasterjaxx in Sansar,” says Steven de Graaf, Commercial Director for Spinnin’ Records. “This new and innovative way of music entertainment is something Spinnin’ Records really wants to embrace and explore more and more. The music of Spinnin’ Records and Gaming in general are a great match, and for our DJs, a great way to get in contact with new fans.”

Sansar is also debuting a new world from Sanrio, SANRIO WORLD, complete with interactive games and merchandise - all in anticipation of Hello Kitty’s 45th anniversary in November and Sanrio’s 60th in 2020. The Levi’s® Hello Kitty capsule collection will also be featured as well with the ability to link out to their online customization for Levis X Hello Kitty. Fans will be able to demo SANRIO WORLD live at Twitch Con 2019, at booth 317 - September 27-29 in San Diego.

This new vision cements Sansar’s place as the innovator of live events in the virtual space. As countless performers can attest, no other game or social VR platform has the interactivity and revenue capabilities that Sansar offers. With more collaborations on the horizon, Sansar is continuing to push the envelope on virtual events and commerce, with a slate of new music partnerships to be announced soon.

In turning this page, Sansar is also enriching the user experience with new layers of mission-driven gameplay. All users now land at the Nexus - the new central world in Sansar, from which all other worlds can be discovered - and meet Agent Primus, a sentient AI and core character in the Sansar universe. As their guide, Primus assigns them quests that unlock rewards and help introduce new elements of the Sansar story, including other characters. As they complete more quests over time, users can level up and gain access to player-driven guilds sorted by quests, activities, and interests - all thanks to new capabilities for XP and progressive titling.

Through an all-new avatar editor, Sansar is enabling deeper levels of immersion, creativity, and roleplay. With expanded capabilities for bone deformation and blend morphing, this new feature takes self-expression to new heights, letting players create avatars that look as fantastic or realistic as they choose. They control who and what they are, and how they tell their story.

"From the beginning, it was important to us that our users felt empowered to create and explore on their own terms. With this more focused vision, we're strengthening our foundation for user-generated content - giving people more tools to create with, a clearer path to follow, and more impetus to explore,” says Ebbe Altberg, CEO of Linden Lab. “It feels amazing to turn this page, and to continue the Lab's legacy as a pioneer in virtual worlds. We're one step closer to making the dream of the metaverse a reality for all."

About Linden Lab

Linden Lab develops platforms that empower people to create, share, and benefit from virtual experiences. Founded in 1999, the company first launched Second Life, the groundbreaking virtual world enjoyed by millions around the globe, in 2003, which has since gone on to boast nearly two billion user creations and a vibrant $500 million (USD) economy. The company further expanded its portfolio in 2017 with the public beta of Sansar, a free platform making virtual worlds more accessible and immersive, available on Windows PCs and compatible with HTC Vive and Oculus Rift. For more about Linden Lab, its products, and career opportunities, visit its website.


Contacts

Hari Raghavan
hari@lindenlab.com
(415) 243-9000

Voxware Augmented Reality Solution Takes Centerstage at IMHX 2019

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Guests have the opportunity to better understand the value of using augmented reality in three sample scenarios: kit assembly, order picking and order packing


HAMILTON, N.J.--(BUSINESS WIRE)--#IMHX2019--IMHX 2019 – Voxware, a leading provider of cloud-based voice and analytic supply chain solutions, will showcase its virtual reality simulation at IMHX 2019 (Booth 6C222). Attendees will have the opportunity to experience the benefits of Voxware Augmented Reality (AR) in three sample scenarios: kit assembly, order picking and order packing.

“Our augmented reality demo has gotten incredible reviews from users who have had the opportunity to go through the demo,” said Keith Phillips, President & CEO of Voxware. “For Voxware, it’s important that we provide a wide range of solutions so our customers can leverage the appropriate technology for the specific task at hand. AR is just one of the solutions we offer, but it’s still in its infancy and many organizations don’t fully grasp how it can be deployed. By using VR, we are simulating the actual user experience to highlight the benefits offered in our AR solution.”

For Voxware’s VR experience, each scenario begins with the user’s avatar at a location inside a virtual warehouse, with an AR headset within arm’s reach. As the user puts on the virtual headset, the software initializes and guides the user’s actions, step-by-step in a multi-modal task. Voxware’s AR solution combines voice, scanning, image capture and vision to improve worker performance and optimize the warehouse processes. Each VR scenario demonstration uses all four modes.

Additionally, the user is able to see real-time performance metrics and can view them alongside their colleagues. This type of performance-based “gamification” has been shown to increase task-based productivity and reduce error rates.

Voxware is currently accepting pre-registration for guests attending IMHX 2019. Interested attendees should visit Voxware’s website to secure their spot as space is limited or book a time at the booth (6C222).

About Voxware

Voxware offers technology solutions that deliver essential supply chain information exactly when and where it’s needed, optimizing the speed, accuracy and efficiency of distribution operations.  Its product suite includes both warehouse automation and analytics solutions uniquely focused on distribution functions. With these solutions, companies reach an unprecedented understanding of how best to manage their operations, improving profitability by reducing costs and exceeding customer expectations.  For more information, please visit www.voxware.com.


Contacts

Kevin Jurrens (for Voxware)
(215) 644-6504
kjurrens@broadpathpr.com

Will a Federal Judge Unleash Hackers On the TV Industry?

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Photo by Andy Feliciotti on Unsplash under the Creative Commons License

Hollywood Reporter reports: “Streaming was merely the beginning. Here’s a First Amendment case that survived initial judicial review and has the Trump Administration fighting an electrical engineer over technology with broad applications.”

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Microsoft Streaming Deal Lifts Shares in India’s Eros

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Photo by Johny vino on Unsplash under the Creative Commons License

Variety reports: “Shares of leading Bollywood film distributor Eros International soared by 38% on Thursday following news of the company’s link up with Microsoft to develop a new generation of video streaming platform.”

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Viacom’s Channel 5 and Comedy Central Join BritBox Ahead of Its U.K. Launch

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Photo by Aron Van de Pol on Unsplash under the Creative Commons License

Variety reports: “Viacom-owned Channel 5 and Comedy Central have joined BritBox, the “best-of-British” subscription streaming service created by the BBC and ITV. The platform, already available in North America, is due to launch on home turf in Britain by year’s end.”

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New YouTube Policies Aim to Make Kids’ Videos Safer, But Creators Will Suffer

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Photo by Mimi Thian on Unsplash under the Creative Commons License

Hollywood Reporter reports: “Content hubs are facing fewer viewers and less ad revenue as the platform readies sweeping changes following an FTC crackdown on collecting children’s personal data.”

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WGN America Path, Food Network Stake Enter Spotlight After Nexstar-Tribune Deal

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Photo by Edgar Castrejon on Unsplash under the Creative Commons License

Deadline reports: “The acquisition of Tribune Media by Nexstar Media Group has created the largest owner of local TV stations, but it also raises new questions about the future of WGN America and a nearly one-third stake in the Food Network.”

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The DeanBeat: After all these years, Hollywood still doesn’t get games

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Photo by Lorenzo Herrera on Unsplash under the Creative Commons License

VentureBeat reports: “NBCUniversal made a big mistake this week by deciding to shut down the game publishing business that Chris Heatherly spent almost three years building. It was a work in progress, and the payoff from that investment would happen in the future, maybe in a couple of years. Instead, the strategic plan to internally publish games got cut short, and the company decided to fall back on licensing games to external developers and publishers.”

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