Sony Drops Lawsuit Against PlayStation Hacker George Hotz

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San Francisco – In a surprising move, Sony (NYSE: SNE) has dropped its
lawsuit against George ("GeoHot") Hotz, who the company accused of
distributing code that can hack its PlayStation 3 game console, Wired reports.

In return, Hotz has agreed to refrain from any future hacking of the
PlayStation 3 or other Sony products, or else face a $10,000 fine per
violation, according to court records.

Sony had accused Hotz of violating the
Digital Millennium Copyright Act (DMCA), which prohibits circumventing the
security on a digital device.

The company had also successfully filed subpoenas
for details of Hotz’s Twitter, PayPal and YouTube accounts in connection with
the investigation.

Last week, the online hacker group Anonymous began targeting
Sony websites in connection with the company’s prosecution of Hotz.

Sony
general counsel Riley Russell told Wired the company pursued Hotz "to
protect our intellectual property and our consumers. We believe this settlement
and the permanent injunction achieve this goal."

 

Related Links:
http://www.wired.com/threatlevel/2011/04/sony-settles-ps3-lawsuit/

http://tinyurl.com/429gz8p
(DMW previous coverage)

RMG Acquires Executive Media Network Worldwide

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San Francisco – Reach Media
Group (RMG), an owner and operator of out-of-home TV and video networks, said
on Monday it has acquired Denver-based Executive Media Network Worldwide (EMN),
a provider of video services in airport executive lounges.

Financial terms of
the deal were not disclosed.

"Advertisers have demonstrated a desire to
intercept affluent, senior executives in captive viewing environments,"
said Garry McGuire, the CEO of RMG Networks.

"Combining EMN’s dominant position
in airport digital media with RMG’s leadership position in in-flight captive
seat-back television is a powerful integrated media solution for
advertisers."

RMG’s properties include In-Flight Entertainment, Fitness
Entertainment, Point-of-Care, mtvU, NYTimes.com Today, Taxi Magic, and Caesars
Entertainment.

 

Related Links:
http://tinyurl.com/3aq532y

http://www.rmgnetworks.com   

http://emnworldwide.com

KIT Digital Acquires Video Delivery Firm ioko for $79.4 Million

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Prague, Czech Republic – KIT digital, a provider of
Internet-based video delivery services, announced on Tuesday that it will
acquire ioko, a provider of cloud-based video delivery services, for $79.4
million.

KIT said ioko is currently generating $54 million in annual video
asset management revenues, serving clients including AT&T U-verse, BBC,
BSkyB, Disney and Universal Music.

KIT has been on something of a buying spree
of late, having also recently acquired firms including Polymedia, KickApps,
Kewego and Kyte.

 

Related Links:
http://tinyurl.com/3etp9oa

http://www.kitd.com

http://www.ioko.com

Scoutmob Nabs $1.5 Million for Location-based Deals

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Atlanta – Scoutmob, the developer of a location-based group
buying service, has raised $1.5 million in its first round of funding, led by
New Atlantic Ventures, VentureBeat reported.

Founded in 2010, Atlanta-based
Scoutmob mixes elements of daily deals services like Groupon with
location-based services like Foursquare, offering free coupons that can be
redeemed at merchants’ locations.

The company plans to expand its service from
Atlanta, New York and San Francisco into ten new cities, including Austin,
Boston, Chicago, Dallas, Denver, Los Angeles, Nashville, Portland, Seattle and
Washington D.C.

 

Related Links:
http://venturebeat.com/2011/04/12/scoutmob-funding

http://www.scoutmob.com

Clearlake Capital Backs 3D Production Firm 3ality Digital

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Las Vegas – Digital 3D production technology developer
3ality Digital announced on Tuesday that Clearlake Capital Group has acquired a
majority of the company’s voting shares.

Financial terms of the transaction
were not disclosed.

Burbank, Calif.-based 3ality Digital provides the film and
TV industries with camera platforms and other 3D equipment, and has worked on
projects including rock band U2’s "U2 3D" concert film.

"Clearlake
Capital is investing in the biggest revolution in entertainment and sports
production today — the emergence of 3D film and video programming, and we are
thrilled to welcome them at this exciting time," said Steve Schklair, founder
of 3ality Digital, who will continue to serve as the company’s CEO.

 

Related Links:
http://www.businesswire.com/news/home/20110412005799/en

http://www.3alitydigital.com

5 Questions with Jeff Gomez, CEO, Starlight Runner Entertainment

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Jeff Gomez is one of the leading figures in a new approach to developing and packaging media properties called "Transmedia."  As CEO of Starlight Runner Entertainment, he packages books, comics and graphic novels, and develops video games and
alternate reality experiences with world-renowned partners and clients. On April 25th in Los Angeles, he will, together with Digital Media Wire, host the first of a series of exclusive transmedia workshops. In an intimate setting at the SLS Hotel in Beverly Hills, he will teach a small group of media and marketing executives how to understand understand and leverage the most effective transmedia techniques out there. In this exclusive interview, he shares some of the insights that he will explore in the workshops.

1. First of all, what is Transmedia and does it have anything to do with where Dracula was born?

If
I had a nickel for every Dracula and drag queen joke that’s been winged
my way for the past five years, I’d be able to get my Mom a nice ranch
house just outside of Tampa! Good thing I’m used to being teased since I
was a kid, so it’s water off a duck’s ass.

Actually,
"transmedia" as a word all by itself doesn’t mean that much to me. I use
it as shorthand for "transmedia storytelling" or "transmedia
production." For me, transmedia narrative is a kind of subset of
cross-media content. It’s the technique of conveying messages, themes
and storylines across multiple media platforms in a way that is both
artful and coordinated with care. Different aspects of the story or
story world are created to play to the specific strengths of the medium.

Everyone
talks about Star Wars to exemplify good transmedia, but I love talking
about Glee, because what makes transmedia so unique and relevant is that
it is fundamentally about telling stories to a generation of people who
want to be heard, and who are used to being validated for their
participation. That’s what interactive media is about in essence:
response.

The toughest aspect of getting transmedia right
is that you have to build two-way communication into the apparatus of
your narrative. With iTunes, live theatrical events, YouTube and
Twitter, Glee succeeded in doing just that.

 

2. If I’m a content creator or work with content creators, why do I need to know about Transmedia?

First
and foremost, transmedia offers new vistas, a wider canvas for
creators. This is an amazing new form of expression that begs us to
think differently about conveying story. I’m not saying this is for
everybody, but some of the most imaginative people I know love to seek
out different ways to share their narratives.

With
transmedia you’re not repeating the same story on a movie screen, a TV
screen, a novel and a videogame. You are using each one to tell a
complete piece of your story, and combined they can all become a deeper,
richer and more immersive experience.

From a business
standpoint, much has been said about how transmedia can help build
franchises and maximize return on investment for entertainment
properties. What’s more interesting to me is that transmedia is ushering
in new powers for content creators and producers. It’s certainly done
so for myself and my company. It offers more control and greater equity
participation, which is warranted because creators of storyworlds robust
enough to be extended across all these platforms are doing plenty of
extra work!

 

3. Will attendees at your workshops be able to create their own Transmedia Bibles afterwards?

After
four hours with me you’ll know the basics behind how to look at your
storyworld or your company’s intellectual property and "break it" for
transmedia. This includes not just what should go into these Transmedia
Bibles, but how to prepare these texts in ways that will maximize their
effectiveness.

I’m going to teach this to you in plain
English, too, and I won’t be waving four-dimensional graphs at you with a
million concentric circles. This new and really cool, but it isn’t
rocket science. If you don’t get it after I’m done, then I’ll give you
my phone number so we can finish it one-on-one.

 

4. Which current media properties do you think have done a good job with embracing Transmedia?

Well,
lets get something clear first: a movie of the DOOM video game is not
what I consider to be transmedia. That’s photocopying a property with no
narrative and sketching in a weak narrative on top of it.

On
the opposite end, the Harry Potter and Twilight franchises are
certainly cross-media, and may boast the occasional transmedia element
(plenty of fan participation), but they’re not optimal examples, because
they’re closed systems. Those universes cannot be added to with new
content, because they are closely guarded by their authors.

Besides Glee, I love this generation’s Battlestar Galactica execution, a property from Holland called Spangas, Disney’s Tron (especially what’s coming next for it) and Microsoft’s Halo (but I’m biased as I worked on those last two).

 

5. Lastly, who is your favorite bad guy character from the movies, and why?

My favorite bad guy in all of cinema is the one who changed my life. 

The
first time I saw Fight Club in a movie theater in 1999, I was Raymond
K. Hessel kneeling at the end of the barrel of Tyler Durden’s gun. The
next day I went out and started my business plan for Starlight Runner
Entertainment. If you don’t know what I’m talking about, go and see the
film right now. The greatest villains, man, are the ones who make you
rethink your place in reality.

 

Jay Baage

 

Find out more about the Transmedia Workshop on April 25th here.

Connect with Jeff Gomez:

http://twitter.com/#!/Jeff_Gomez

http://www.facebook.com/?ref=home#!/transmedia

Jeff Gomez’ complete bio can be found here.

 

Best Buy Limits iPad Sales to Pre-Order Fulfillment

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Los Angeles – Electronics and media retail store chain Best
Buy (NYSE: BBY) has temporarily halted sales of Apple’s (NASD: AAPL) iPad as it attempts to catch up
with fulfillment of pre-orders and prepare for an upcoming promotion, according
to reports. "Our stores have been asked to temporarily hold non-reserved
iPad 2 inventory for an upcoming promotion," Best Buy spokesman Jeff
Haydock told CNET. "This is a customary practice for us when there are
supply constraints."

 

Related Links:
http://tinyurl.com/3hx8t9w

(TechCrunch)

http://news.cnet.com/8301-13924_3-20052182-64.html

Verizon Debuts New Digital Media Services Unit

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Las Vegas – Verizon (NYSE: VZ) on Monday introduced a new business
unit, Verizon Digital Media Services, that the company says will offer
cost-efficient streaming of digital media to any device. Initial customers
include Turner Broadcasting, Hearst Magazines and The Associated Press.

 

Related Links:
http://tinyurl.com/3qzuvgm

http://www.verizondigitalmediaservices.com

DirecTV to Offer HBO GO 'TV Everywhere' Streaming Feature

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El Segundo, Calif. – DirecTV (NYSE: DTV) said on Monday that it will
begin offering Time Warner’s (NYSE: TWX) HBO GO and Max GO "TV Everywhere"
services to its HBO and Cinemax subscribers beginning tomorrow. The service —
already available to Verizon FiOS, AT&T U-Verse and Cox subscribers —
offers streaming of HBO and Cinemax programming at no extra charge. HBO is also
expected to expand HBO GO streaming to the iPhone, iPad and Android devices on
May 2.

 

Related Links:
http://tinyurl.com/3mnwch5

Google, New York Times Team on Daily Trivia Game

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Mountain View, Calif. – Google (NASD: GOOG) has partnered with The New
York Times on a new daily trivia game, A Google A Day, that will pose questions
players are encouraged to seek answers to using Google searches. A sample
question: "Two future presidents signed me. Two didn’t because they were
abroad. Despite my importance, modern viewers seem to think I have a glaring
spelling error. What is it?"

 

Related Links:
http://tinyurl.com/3nqq34t

(Google blog)

http://agoogleaday.com