Intel company Havok, which creates interactive software solutions for the games, entertainment and simulation industries, is acquiring 3D game engine provider Trinigy. Terms of the acquisition have not been disclosed, although Havok said it expects to complete the deal within days.
The two companies a long history of partnering on projects, recently including Rockstar Games’ L.A. Noire, utilizing Trinigy’s Vision Game Engine product. Trinegy’s technology is used for simulations and visualizations in addition to games.
Havok will integrate the Vision Engine with its existing platform of modular production tools for games, movies and other visual content across multiple devices and operating systems. Besides games, Havok’s products are particularly used in movies that have lots of special effects or panoramic crowd scenes.
David Coghlan, managing director of Havok, said the acquisition will extend both companies’ reach into new territories and market segments.“We are delighted to acquire this highly experienced, proven team.” He said. “We are excited by the opportunities that the combination of Havok and Trinigy will bring as the industry continues to broaden in terms of target platforms, markets, budget sizes and distribution models.”
Trinegy has already closed public access to its website. Havok will integrate development teams, operations and customer support organizations immediately when the deal is formally completed.
In addition to its offices in Austin, Texas, Trinigy has offices in Germany and South Korea.
Havok, which was founded in Dublin, Ireland in 1998, was acquired by Intel in 2007. It has offices in Dublin, San Francisco, Copenhagen, Munich and Tokyo, and a dedicated division for military and simulation markets in Montreal.