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Social Media Today reports: “A key element of Meta’s metaverse push is the use of digital avatars in more ways, as it looks to turn these virtual representations into more habitual interaction tools, in all aspects. The main platform in this respect is VR, with users interacting via their cartoonish proxies within wholly immersive spaces. But Meta also wants to enable non-VR users to engage in the same way, with the characters that they choose to represent themselves becoming a more prominent extension of their personality and presence.”

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