VentureBeat reports “Kabam has partnered with Lightstorm Entertainment and Twentieth Century Fox Film to create a mobile strategy game based on the world of James Cameron’s sci-fi film Avatar.
The title will be a massively multiplayer mobile strategy game that aims to bring the world of Pandora to life. Kabam will work closely with the Lightstorm team to develop a mobile experience that will “re-immerse” fans in the Avatar universe ahead of the Avatar 2 film, which is expected to debut in December 2018.”
VentureBeat reports “China has tightened rules for mobile app developers including requiring real-name registration and preserving users’ activity logs, the country’s internet regulator said on Tuesday, as Beijing looks to strengthen oversight of the growing app market.
The Cyberspace Administration of China (CAC) said in a statement that mobile app providers would need to fulfill six requirements to help crack down on “unscrupulous” use of their platforms to carry out fraud, distribute pornography and spread malicious rumors.”
Forbes reports “Twitter recently unveiled Twitter Engage, its new standalone mobile app for Apple iOS devices, to help “influential” video content creators better monitor the performance of their tweets through an easy interface and “down-to-the-second” analytics. It also announced that users will now be able to share videos of up to 140 seconds (compared to 30 seconds before) and a small group of users will also be testing longer Vine videos as well.
Twitter’s increasing focus on video content and content creators is a step in the right direction, considering that video usage is rising at a rapid pace and video has much higher engagement capabilities and monetization potential than banner and text ads.”
Billboard reports “Roc Nation, the multi-rights entertainment company founded by Jay Z, has launched a Nashville presence through a publishing partnership with Warner/Chappell Music, the music publishing arm of Warner Music Group (WMG).
Under the agreement, WCM will oversee Roc Nation Nashville’s music publishing repertoire. Roc Nation and WCM first joined forces in 2013, when the companies signed global publishing agreements for Jay Z and Roc Nation’s music publishing roster.”
(Liebenson Law) “A victory for Brexit would be economically, politically, socially and culturally disastrous—for all of us,” said Martin Mills and David Joseph, the respective heads of Beggars Banquet and…
Digiday reports “For about a year, the BBC has been experimenting with virtual reality and its more accessible cousin, 360-degree video. Zillah Watson, editor of BBC research and development lab, has called this a period of “rapid prototyping” to figure out how to crack storytelling and distribution while the market is still young and relatively scattered.”
GamesIndustry reports “As you’ve probably seen, recently Tinybuild CEO Alex Nichiporchik had a back-and-forth with G2A.com, accusing the unauthorized resellers of “facilitating a black market economy” and costing his studio $450,000 in copies of SpeedRunners, Punch Club and Party Hard. Ultimately, he pushed G2A to “provide a solution for developers and publishers to benefit from the marketplace.” Well, apparently G2A is looking to do just that with its new developer support system, which goes into effect on July 29.”
Variety reports “Triple- and quad-play offers of broadband Internet, telephony and TV helped drive a 7.1% growth in Europe’s cable industry revenues in 2015, according to new figures released Tuesday.
Data from IHS Technology also confirm the dramatic evolution of Europe’s cable operators — thinkLiberty Global, owned by John Malone (pictured), France’s Numericable, Sweden’s Com Hem, Spain’s ONO — which in 2005 saw TV subscribers accounting for about 75% of clients. By 2015, that picture had changed: The number of cable TV subscribers in Europe was down slightly from 2005, at 56.3 million, but there were 34.2 million Internet clients and 26.7 million telephony customers.”
ReCode reports “Every medium that permeates our lives was once attacked as being, at best, impracticable or, at worst, immoral. Each succeeded solely because of dedicated advocates and acolytes who fought to prove the merit of what others said was folly. They saw past technical challenges, low fidelity and — perhaps most crucially — beyond the status quo’s preconceptions of what was possible in order to investigate the potential of something unproven.
As a new medium, virtual reality (VR) is in a peculiar predicament: Google, Facebook, Microsoft, Sony and others are making significant, high-profile investments in VR, with VR on center stage at their industry events and featured prominently in their company roadmaps; it’s regularly hailed as a new multibillion-dollar industry.”
The Hollywood Reporter reports “If you feel like you’re spending more time than ever before watching and streaming content, you’re right.
U.S. adults spent 10 hours, 39 minutes a day consuming media in the first quarter of 2016. That’s up a full hour from the first quarter of 2015, and it’s thanks to a substantial increase in smartphone and tablet usage, according to Nielsen’s Q1 2016 Total Audience Report.”
Digiday reports “People are willing to pay for content they’re passionate about. Case in point: Rooster Teeth, an Austin-based digital network and studio, which has built a subscription service that now has 135,000 members paying $5 per month for the company’s gaming and comedy content.
Rooster Teeth’s subscription service offers plenty of perks for fans who have followed the online video creators since 2003. For the $5 monthly package, members get an ad-free experience and early access to new original content from the studio, including new episodes of shows like “Red vs. Blue,” “Day 5” and “Crunch Time.” Other perks include exclusive behind-the-scenes content, a 5 percent discount on merchandise and early access to tickets for Rooster Teeth live events like its annual convention RTX.”