San Francisco – Online games are expected to generate revenues
in excess of $2 billion next year in Korea, which boasts an 80% Internet and PC
usage penetration rate, according to a report from Pearl Research.
notes that three of the top five game operators in Korea grew revenues more
than 50% in 2009, and pays special attention to overseas revenues.
publisher Nexon said non-Korean contributions accounted for the majority of its
$585 million in global revenues last year, while Neowiz said overseas revenues
rose 526% in 2009, to $52 million.
Top online game titles in Korea include Electronic
Arts’ "FIFA Online 2;" NCsoft’s "Aion" and "Lineage;"
CJ Internet’s "Sudden Attack;" Nexon’s "Dungeon and
Fighter;" and Blizzard’s "World of Warcraft."