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San Francisco – Online games are expected to generate revenues
in excess of $2 billion next year in Korea, which boasts an 80% Internet and PC
usage penetration rate, according to a report from Pearl Research.

The report
notes that three of the top five game operators in Korea grew revenues more
than 50% in 2009, and pays special attention to overseas revenues.

Online game
publisher Nexon said non-Korean contributions accounted for the majority of its
$585 million in global revenues last year, while Neowiz said overseas revenues
rose 526% in 2009, to $52 million.

Top online game titles in Korea include Electronic
Arts’ "FIFA Online 2;" NCsoft’s "Aion" and "Lineage;"
CJ Internet’s "Sudden Attack;" Nexon’s "Dungeon and
Fighter;" and Blizzard’s "World of Warcraft."

 

Related Links:
http://www.pearlresearch.com

1 COMMENT

  1. Online game publisher Nexon said non-Korean contributions accounted for the majority of its $585 million in global revenues last year, while Neowiz said overseas revenues rose 526% in 2009, to $52 million.

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