mobile

Home mobile

Monitise acquires Clairmail in $173 million mobile payment consolidation

Clairmail Inc. is being acquired by Monitise plc in a deal valued at $173 million, a consolidation in the mobile banking and payments industry as it enters the mainstream of developed countries.

Microsoft and Nokia commit $12 million to app entrepeneurs

Microsoft Corp. and Nokia have come together to finance the future of mobile apps. Each is investing up to 9 million euros (about $12 million) in AppCampus, a newly established mobile application development program at Finland’s Aalto University, during the next three years.

Augmented reality turns consumers into Borglars [with video]

If you’ve ever envied Mario’s ability to pluck coins from thin air, Borglar has an augmented reality app for you. It puts a rather literal angle on brand visibility, while combining a touch of geocaching and gaming to the concept of social check-ins.

March Madness a slam dunk for tablets and smartphones [with charts]

March Madness spiked smartphone, tablet and Internet traffic, as fans realized these devices unchained them from their TV sets for 2012 NCAA Tournament games.

Angry Birds Space promotions are literally out of this world [with...

Rovio’s strategy for today’s launch of Angry Birds Space goes beyond global domination to literally out of this world. Elements include Walmart, Samsung, National Geographic Books, and video from the International Space Station.

Halfbrick Studios goes cross-platform with Onan Games acquisition

Get ready to lose even more time to "Fruit Ninja," now that its developer Halfbrick Studos has purchased Onan Games, a company whose technology can move games from one platform to another.

Augmented reality lets Wallit users leave messages on virtual walls

Geo-social app Wallit uses augmented reality to erect virtual walls in public places on which its users can leave messages for each other. A new update indicates ways the free app could be monetized.

Study: fans will stream 18 million hours of NCAA March Madness

This year's March Madness, formally known as the NCAA Tournament Division I Men's Basketball Tournament, will garner nearly 18 million hours of streaming video consumption through online and mobile apps, according to calculations made by the Internet Innovation Alliance (IIA).

Boku secures $35 million and Telefónica partnership for mobile payments

Global mobile payments company Boku has secured $35 million from New Enterprise Associates (NEA), Telefónica Digital, Andreessen Horowitz, Benchmark Capital, DAG Ventures, Index Ventures and Khosla Ventures.

Fox Movie Mall virtual storefronts offer QR code mobile shopping

Twentieth Century Fox Home Entertainment and Taubman Centers have collaborated to establish Fox Movie Mall virtual storefronts, an upgrade from DVD vending machines that incorporate considerable marketing pizzazz for the studio’s Fox Movie Mall app.