Report: File Host RapidShare Targeting Sites Indexing Its Content

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Los Angeles
– RapidShare, the free file-hosting service that has become a target for
copyright infringement actions by the entertainment industry, has begun sending
cease-and-desist notices to search engine sites indexing its content,
TorrentFreak reported.

The company is asking sites including Rapidshare.net,
Rapid.org and Rapidshare4movies.com to stop using the Rapidshare trademark to
promote copyright infringement.

It is also alleging unfair competition, and
seeking to have these domains turned over to the company.

In recent months, the
company was ordered by German courts to proactively filter copyrighted
materials, while authorities in Poland
raided the operators of a Rapidshare link forum.

"We find it amazing,
considering the amount of traffic and inevitably premium memberships we drive
towards Rapidshare, that they target us in such an aggressive manner and turn
on their own customers," the founder of Rapid.org told TorrentFreak.

"We will not comply with ludicrous threats, such as to hand over the
domain, and we will continue building our already large community. If at any
point it becomes necessary for us to support alternative filehosts and/or
create our own, we are capable and willing to do just that."

 

Related Links:
http://snipurl.com/vszzc

(TorrentFreak)

http://snipurl.com/vt0bq
(DMW previous coverage)

http://snipurl.com/vt0c0
(DMW previous coverage)

http://www.rapidshare.com

Report: Albums Leaked via PlayMPE Promo Distribution Service

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Los Angeles – A number of new albums have been leaked prior
to their official launch dates, due to a security issue with Destiny Media’s
PlayMPE service, which provides distribution of promotional music
to radio stations, music critics and other parties, according to a report by Absolute Punk.

A teenager was reportedly able to dupe the company into
believing he was an Australian music journalist, and thereafter was able to
access promotional downloads and then post unreleased albums from artists
including The Black Keys, Hole and Macy Gray, to free file-hosting services.

According
to an email sent by Destiny Media to affected clients, the company "promptly
disabled the offending account and closed this exploit on Monday but by then
your album had been accessed."

Absolute Punk reports that the company has
already identified the person responsible for the leaks — who posted
information about his exploits in an online forum — and is considering legal
action.

 

Related Links:
http://www.absolutepunk.net/showthread.php?t=1659682

http://news.cnet.com/8301-13526_3-20003331-27.html

http://plaympe.com

Supreme Court to Review Calif. Video Game Sales Law

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Washington – The U.S.
Supreme Court has agreed to review a California
law restricting the sale of video games featuring violent or sexually explicit
content to minors, which was struck down as unconstitutional by lower courts.
The law was signed by Gov. Arnold Schwarzenegger in 2005, but was never
enforced, as both a U.S. District Court and the Ninth U.S. Circuit Court of
Appeals blocked its enforcement as an unconstitutional restriction on free
speech.

The law would have required additional labeling on games, and provided
fines for retailers found selling such titles to minors.

"I am pleased the
U.S. Supreme Court has decided to take up this issue, and I look forward to a
decision upholding this important law that gives parents more tools to protect
their children, including the opportunity to determine what video games are
appropriate," Schwarzenegger said in a statement.

The Entertainment
Software Association (ESA), the trade group that represents U.S. video game
developers and publishers, noted that many similar attempts to regulate game
sales to minors have been struck down by the courts.

"Courts throughout
the country have ruled consistently that content-based regulation of computer
and video games is unconstitutional. Research shows that the public agrees,
video games should be provided the same protections as books, movies and
music," said ESA president and CEO Michael Gallagher.

"As the Court
recognized last week in the US
v. Stevens case, the First Amendment protects all speech other than just a few
‘historic and traditional categories’ that are ‘well-defined and narrowly
limited.’ We are hopeful that the Court will reject California’s invitation to
break from these settled principles by treating depictions of violence,
especially those in creative works, as unprotected by the First Amendment."

 

Related Links:
http://snipurl.com/vsykw

(San Francisco Chronicle)

http://theesa.com/newsroom/release_detail.asp?releaseID=91

Social Charity Site Bloson Buys Music Search Engine SeeqPod

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Cambridge,
Mass.
– Bloson.com, an online
portal for charitable fundraising, announced on Monday that it has reached an
agreement to purchase the remaining assets of SeeqPod, a music search engine.

Financial
terms of the deal were not disclosed.

SeeqPod was originally a project of the
Lawrence Berkeley National Lab that specialized in playable search results.

The
company filed for bankruptcy and put itself up for sale in 2009, following
copyright infringement lawsuits filed by EMI and Warner Music.

Boson said its
users are now able to listen to an unlimited selection of music, watch
thousands of movies or TV shows, and shop, "all while raising money for
their favorite participating causes."

 

Related Links:
http://snipurl.com/vsyb5

(TechCrunch)

http://www.bloson.com

http://www.seeqpod.com

Getty Images to Acquire Photo Agency Rex Features

1

Seattle
– Getty Images, a creator and distributor of licensed photography, video and
multimedia, announced on Monday that it will acquire Rex Features, whose assets
include Berliner Photography.

Financial terms of the transaction were not
disclosed.

Getty Images said the deal will provide its with more coverage
capabilities for events and portraiture and will expand the entertainment and
celebrity imagery segment.

 

Related Links:
http://snipurl.com/vsxwl

http://www.gettyimages.com

http://www.rexfeatures.com

FreeWheel Secures $16.8 Million for Video Advertising Services

0

San Mateo,
Calif.
– FreeWheel, a provider of
video advertising technology, announced on Monday that it has closed a $16.8
million round of funding, led by Steamboat Ventures.

Previous backers including
Time Warner’s Turner Broadcasting System, Battery Ventures and Foundation
Capital also participated.

Founded in 2007, San Mateo,
Calif.-based FreeWheel’s platform lets media firms and content distributors
manage ad sales rights, produce inventory forecasts, deliver and analyze the performance
of video ads.

The company has added new clients including Turner, VEVO, MLB.com
and Discovery Communications in the past year, and now serves over 2 billion ad
impressions per month.

The company will use the funds to scale its
infrastructure to support new and existing clients, as well as for
international expansion and continued product development.

 

Related Links:
http://snipurl.com/vsxa4

http://www.freewheel.tv

Wildfire Interactive Raises $4 Million for Social Media Marketing

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Palo Alto,
Calif.
– Wildfire Interactive, a
developer of social media marketing software, announced on Monday that it has
raised $4.04 million in its first round of venture capital financing, led by
Summit Partners.

Angel investors including Jeff Clavier, Aydin Senkut and Gary
Vaynerchuk also participated in the round, proceeds from which will go towards
development of the company’s platform.

Founded in 2008, Palo
Alto, Calif.-based Wildfire’s self-service marketing platform is
used by clients including Pepsi, Facebook, Sony, AT&T and Unilever to power
tens of thousands of social media marketing campaigns.

The company last year received
a small investment from the fbFund, and "achieved profitability early on
in its life."

 

Related Links:
http://snipurl.com/vsx60

http://www.wildfireapp.com

David Pakman: The Sad State of the Old Music Business

1

The article below was originally posted on  David Pakman’s Blog. David is a Partner at Venrock in New York, and focuses on early stage venture investing in internet and digital media companies. Previously, David was the CEO of eMusic, the world’s leading digital retailer of independent music, second only to iTunes in number of downloads sold.  

I read with sadness this  New York Times profile  of Irving Azoff and Live Nation. As my friend  Andy Weissman  asked, “How divorced is this world from reality?” The article reminds us of the way the music industry worked for many decades: a world of power by those who manage artists and run record companies. This power was derived by getting artists to agree to allow these moguls to negotiate and navigate their career decisions. Of course, the fans only cared about the artists and their music, but someone had to make business decisions, negotiate contracts and approve marketing plans. I don’t begrudge the many successful music industry executives who built lucrative careers and giant fortunes from the many good decades of music business success. They helped shaped the careers of literally hundreds of great artists.

In surveying the state of the business now, however, many of the decisions made by these very same executives over the past 12 years have resulted in nothing less than complete failure. The recorded music business, which used to be largely responsible for more than 60% of the revenue an artist generated, now brings in about 9% of an artists take (this number from Azoff himself.) The recorded music business at about $18B worldwide is a shadow of its year 2000 peak of $40B. And I don’t see its fall stopping any time soon. In fact, I really think the recorded music business goes pretty close to about $6B – $8B over the next 5 years. And that’s worldwide.

The story of this decline has been well-chronicled. In fact, the mistakes of this industry are studied daily by executives in the movie, book, television and newspaper industries as a recipe to avoid. (I’m not so sure those execs have quite taken away the right lessons, as I have posted about many other times.) There are only two music industry segments in better shape than recorded music: music publishing and live music. The former hasn’t declined nearly as much thanks largely to the increased use of music in advertising and, to a much lesser extent, increased revenue from satellite and internet radio. Live music, as the NYT article makes perfectly clear, has stayed healthy for two reasons: (1) the magic of a live show can’t be pirated online and (2) huge consolidation in venue ownership, promoters and ticketing has allowed a massive increase in ticket prices. It’s hard to celebrate this second fact as a revival of an industry. In fact, I think it is the bellweather of its end.

I agree with Azoff that tickets were underpriced for many years. Scalpers have always showed us that the market had a curve to it that was not optimized by, say, two or three ticket price points. The rise of secondary ticket markets like StubHub showed us that there were more efficient and orderly ways to maximize profit. But massive consolidation and monopoly-building usually signals that there are no other growth opportunities left for a market — the market participants grow by consolidating and raising prices. Azoff’s belief that Live Nation’s upside is in selling t-shirts and fan clubs to the fans sounds like something I heard in 1997 during internet 1.0 days. It’s not only not innovative, it is precisely the opposite of what fans are looking for from the music industry.

I think, like many others, that we have been witnessing the atomization of artistic culture. The internet gives us far more choice than the limits imposed upon us by broadcast media. We know of more bands, we can get tour dates pushed to us, can sample music long before it is released and we can reserve tickets well before the show. But we are doing this across many more artists, spreading our limited disposable income around in ways we didn’t when we had fewer choices. Nevermind that we are offered billions of other entertainment choices from video games, YouTube, Facebook games and even Crowdreel and Bitly.TV.

The future of the business is atomized and decentralized. It is one where the collective power of the many fans actively engaged in discovery and sharing have more power than a few senior execs calling the shots about marketing budgets. Yes, there will always be superstars, largely gained by taking those who are bubbling up and pushing them through the mass media still remaining. But today’s superstars sell a fraction of records/downloads as the ones from years past. And yes, there will always be American Idol programming which is really more about entertainment than it is about creating great music. But the new power, in my mind, is granted to the aggregators who pull together our collective wisdom. The music business today is blogs, Twitter tweets, Facebook links, the Hype Machine, TheSixtyOne, Rockwood Music Hall, Pandora and Foursquare. Honestly, I discover far more music today from  hypem.com  (an aggregator of the best music blogs) than I ever will from the decisions of record execs and promoters. We will continue to pay Mr. Azoff’s company’s service charges for the privilege of seeing great live music if and when our favorite artists reach big arenas. And fewer and fewer artists will. But if you are going to bank your future on nothing more than raising prices and selling me more expensive t-shirts, the fall will be mighty indeed.

Instead, where might today’s execs focus their energy? Providing tools and assets to empower the many fans willing to do their marketing work for them.  Terry McBride  has articulated many times that the secret to his artists’ success is by giving fans the music and other goodies to share with friends, evangelizing their favorite artists. Shouldn’t the music catalogs be available through a click-wrap API, paving the way for thousands of new music filters on hundreds of thousands of web sites? Shouldn’t music be decentralized? Not free, but just available everywhere, especially to developers to create more engaging and relevant online music experiences. Music needs to become part of the fabric of the web, not an overlay on top of it. Like I can embed my Twitter stream anywhere, I need to be able to embed the music driving my life all over the web too. Not just the song names, the music itself. I have a need to share it, but I really can’t today. If this happened, the businesses that could be built on top of it are quite interesting. The data becomes the value here enabling the new generation of music programmers to emerge based on the collective and specific expertise of the masses.

The tech community creating digital media is filled with forward-looking businesses. In the past three weeks alone we’ve seen the launch of the iPad, new Twitter APIs, and extended Facebook Social Graph APIs. As Andy Weissman pointed out to me, “All, or none of those may work – but they are all forward-looking in their nature and in how they want users to experience them. Live Nation is looking backwards.”

I am not arguing that artists should not be paid. But the ways they build their career, reach an audience, and then ultimately sell stuff to that audience, is fundamentally being turned upside down. Ecosystems based on sharing are the future. This is what the net native generation that is the future audience of all entertainment businesses know to their core. And Mr. Azoff’s shouting at business partners and squeezing fans for a few extra dollars on a ticket isn’t going to change any of this.

TheWrap.com Gets $2 Million for Entertainment Business News

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Los Angeles
– TheWrap.com, an entertainment business news blog, has raised $2 million in
its second round of funding, PaidContent reported.

Maveron led the investment
round; other investors in the company’s first round also participated.

TheWrap
was launched fifteen months ago by Sharon Waxman, the former Hollywood
correspondent for The New York Times.

Waxman told PaidContent the new funds
will be used to expand news coverage, and to implement a redesign scheduled to
go live later in the summer.

 

Related Links:
http://snipurl.com/vswfc

(PaidContent)

http://www.thewrap.com

Microsoft: 40 Million Xbox 360s Sold

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Redmond,
Wash.
– Microsoft (NASD: MSFT) has now sold
more than 40 million Xbox 360 consoles since the device was first introduced in
2005, the company said in a financial filing. The report also indicated that
sales so far this year are down 12% compared to the same period a year ago. By
comparison, Nintendo had shipped 67.4 million Wii consoles since 2006 as of
Dec. 31, while Sony had sold 33.5 million PlayStation 3 consoles since 2006 as
of Dec. 31.


 

Related Links:
http://snipurl.com/vq8di

(Kotaku)