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Press Release: Launch Esports Announces First Slate of Div. II and...
HOUSTON (Aug. 5, 2021) – Launch Esports™, a joint venture between Mainline, a leading esports tournament software and management company, and Steel Planet Esports,...
CrazyLabs acquires hypercasual studio Firescore Interactive
GamesIndustry.biz reports: "Mobile publisher CrazyLabs has acquired Mumbai-based developer Firescore Interactive as part of the firm's strategy to expand its presence in India."
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Skillz invests $50m in Exit Games
GamesIndustry.biz reports: "Mobile esports tournament firm Skillz announced yesterday it has invested $50 million for a minority stake in Exit Games."
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Netmarble to acquire SpinX Games for $2.19bn
GamesIndustry.biz reports: "Mobile game publisher Netmarble announced that it will acquire mobile casino game developer SpinX Games."
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Riot Games to open new studio in China
GamesIndustry.biz reports: "Valorant developer Riot Games reportedly will be opening a new studio in Shanghai, China. The company said that the new team will...
Naughty Dog and Infinity Ward veterans create new studio That’s No...
GamesIndustry.biz reports: "A group of industry veterans coming from the likes of Naughty Dog, Infinity Ward, Sony's Santa Monica Studio, EA, and Bungie has...
‘No one’s going in blind’: Brands are bringing gaming and esports...
Digiday reports: "Nothing says a media trend is here to stay quite like marketers scrambling to take it in-house. On this basis, gaming has...
Warner Music Spain Partners With Esports Team Mad Lions
Music Business Worldwide reports: "Warner Music Spain is entering the world of esports, a market that’s estimated to be worth almost $2 billion by...
Amazon’s New World beta sees over 200,000 players
GamesIndustry.biz reports: "Over 200,000 players logged into play the beta for Amazon's New World this weekend. The upcoming MMO's beta was the seventh most...
ITV Invests $3.5M in Mobile Gaming Firm Live Tech Games
The Hollywood Reporter reports: "U.K. TV giant ITV continues to invest in areas outside its core competency to reach younger audiences in new ways,...