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Gigya closes $15.3m to expand social for businesses [with infographic]

Gigya, which powers a social interaction layer for business websites and apps, has raised $15.3 million in a new round of funding from Advance Publications and others.

Samsung Becomes Smartphone Market Leader [with chart]

Despite a slowdown in the primary mature markets, International Data Corp. reports that the worldwide smartphone market grew 42.6 percent in the third quarter of 2011 as compared to the same period in 2010, with Samsung now out in front as market leader.

Research: Half of mobile gamers play device at home (but 2%...

Half of U.K. and U.S. mobile gamers prefer to play on their mobile devices even when they’re at home, according to a new survey conducted by independent research firm Information Solutions Group.

AMD Names Papermaster as CTO [with AMD infographic]

AMD announced today that Mark Papermaster has joined the company as senior vice president and chief technology officer, in which role he leads the newly formed Technology and Engineering Group. He will report to president and chief executive officer Rory Read.

Pinterest sticks it to Google+, LinkedIn for popularity [with impressive chart]

Plaudits today go to Pinterest, which is now the third most-popular social network in the United States. Only Facebook and Twitter have larger user bases, leaving Google+, LinkedIn, Tumblr and all the others to play catchup.

Research: video apps may cut in to YouTube viewing [with charts]

Apps made for creating, sharing and socializing around videos may be cutting into user's time spent with YouTube, according to new research from apps analytics firm Flurry.

Apps lose to Web during Super Bowl [with charts]

The NPD Group determined that cheerleaders for smartphone apps may be disappointed at how well they scored during Super Bowl XLVI.

Research: why Facebook needs to focus on mobile [with charts]

Facebook users with Android smartphones spend over 15 minutes a day using their Facebook app, and they open the app an average of six times a day.

Non-Facebook Social Games Worth $5.6 Billion by 2014 [with infographic]

A new study looked at social games and found that while Asia is the largest social games market, non-Facebook platforms in Western markets will be responsible for nearly one-quarter of worldwide social gaming revenue within the next three years.

Study: Tech helps bridge the generation gap

New research from AARP and Microsoft Corp. found that online communication helps bridge the generation gap, but that many people remain concerned about privacy and security.