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“All-Digital” Xbox One With No Disc Drive Leaked

Gamespot reports: "Seemingly confirming the long-running rumours and reports, images of the supposed "All-Digital" Xbox One that has no disc drive have emerged online. The...

Nintendo is bringing Zelda and Mario into virtual reality

TechCrunch reports: "Nintendo’s Labo VR kit may just be a little cardboard experiment, but Nintendo is taking a chance on throwing its most beloved titles...

The PS4’s future is PlayStation VR

The Verge reports: "The PS4 isn’t dead yet, but it’s certainly entering its twilight years. There are rumblings of a next-gen successor coming maybe even as...

Oculus on the Sort of Features an ‘Oculus Rift 2’ Would...

Variety reports: "The Oculus Rift S will sell for $399 when it hits later this year and bring with it some major improvements over the...

Guest Article: Nine Essentials for Acquiring Subscription & Recurring Revenue Customers

[Editor’s Note: This is a guest article written by Vindicia. Vindicia brings enterprise-class innovation to consumer-facing subscription billing to help digital companies acquire and retain more customers by making payments seamless, secure and easy.] Digital content and services are everywhere today, and many are available on a subscription or recurring basis. The burning question remains: how to develop a consistent stream of customers, reduce churn and keep acquisition costs to a minimum?

Guest Article: Avoid the Pitfalls of FTP by Using Cloud-Native Alternatives

Since the transition to a file-based workflow in media production began, companies have relied on FTP (File Transfer Protocol) to transfer files over the Internet. But this 45-year-old protocol was designed decades ago, in the days when small groups of Internet pioneers moved relatively small files between themselves.

Guest Article: Success in SVOD Starts with Subscription Billing

The market for streaming video on demand (SVOD) is growing fast. A new report from Research and Markets predicted 306 million homes will use SVOD by 2020, up from an anticipated 161 million by the end of 2015. Moreover, by 2020, global SVOD revenue will reach $26,794 million, which is more than twice the total revenue expected in 2015. Many companies will successfully take advantage of this growing market, but others won’t make the cut. What makes a SVOD business successful?

Guest Post: Game Developers Conference 2016 Launches Today with Inaugural VR...

The 30th Game Developers Conference today begins its week-long occupation of San Francisco’s Moscone Center. In addition to the usual collection of one- and two-day “summits” that precede the core Wednesday-Friday conference, this year’s GDC includes a new two-day program. "The Virtual Reality Developers Conference (VRDC) is a new event for creators of amazing, immersive VR (and AR) experiences."

Guest Post: Which Reality: Are VR & AR over-hyped? Or inevitable...

Scherlis reports, "Even if you’re not certain what’s meant by the buzzwords “Virtual Reality” and “Augmented Reality”, you have surely heard their growing buzz. This year’s Game Developers Conference includes a two-day VR Developers Conference, and GDC’s Expo will feature at least 4 VR headsets and 70 VR games. While the game industry is consistently an early adopter of new interactive technologies, VR is already a multi-media phenomenon: a "virtual reality experience within Amazon Video" is in development, film festivals are featuring VR movies, and there’s a VR broadcast of the Coachella Music Festival. VR & AR are enjoying rapt attention from both industry press and general news media."

Digital Entertainment World: A Lesson in Being a Futurist

BentPixels reports "We are starting to see major subsets form with in the space. Digital Entertainment is now showcased in various independent verticals. High-quality narrative content, made exclusively for an online audience, has grown as led by innovators such as New Form Digital and Bento Box. Creator-based content models are maturing and evolving, as represented by leading MCNs (StyleHaul, Fullscreen, Big Frame). A recent newcomer, Virtual Reality/Augmented Reality content, seems to be here to stay with its own emerging vertical powered by technology advancement from Nokia (OZO) and creative minds at River Studios, among others."