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Oculus and Unreal Engine Announced as VRTL: Media Summit 2018 Sponsors

The second annual event at Paramount Studios on November 15 is featuring leaders in Augmented Reality, AI, Blockchain, Cryptocurrency, and Esports. LOS ANGELES, November 1,...

DIGITAL ENTERTAINMENT WORLD (FEBRUARY 9-11, 2016) ANNOUNCES AMEX MARKETING & DIGITAL...

DEW Returns to L.A. with Focus on Visions of the Future of Entertainment and Tech; Launches New Innovation Stage and Technology Lounge

Press Release: VR Society Launched to Grow Virtual Reality Expertise in...

In an effort to accelerate the success of virtual reality content production, the Advanced Imaging Society (AIS) today announced the formation of The VR Society, a new division within the parent association. The new group will provide research, hands-on seminars, and best practice recommendations to help facilitate the creation of high quality VR content.

Digital Media Wire Announces Agenda, Speakers and Virtual Reality Innovation &...

The one-day event features 8 panels, 4 keynotes, 2 presentations, 1 roundtable and discussion groups as well as exhibits, demos and networking within the historic W Hollywood. This year, for the first time, the conference also includes a Virtual Reality Innovation and Networking Lounge, co-hosted by the Open Gaming Alliance, where attendees will meet with developers, investors and game and Hollywood execs, as well as see the latest demos from the industry’s up-and-coming VR/AR companies and interactive panel discussions.

Valve Index VR Headset May Ship in June

Variety reports: "Valve accidentally revealed that its upcoming virtual reality headset has a tentative release date of June 15 in a product page, spotted by...

Digital Entertainment World (Feb. 9-11) Announces Opening of Submissions for DEW...

12 Innovative Startups to Be Selected to Compete for Cash and Prizes at Leading Industry Event on the Future of Digital Innovation

Digital Entertainment World: A Lesson in Being a Futurist

BentPixels reports "We are starting to see major subsets form with in the space. Digital Entertainment is now showcased in various independent verticals. High-quality narrative content, made exclusively for an online audience, has grown as led by innovators such as New Form Digital and Bento Box. Creator-based content models are maturing and evolving, as represented by leading MCNs (StyleHaul, Fullscreen, Big Frame). A recent newcomer, Virtual Reality/Augmented Reality content, seems to be here to stay with its own emerging vertical powered by technology advancement from Nokia (OZO) and creative minds at River Studios, among others."

Facebook Announces Horizon, a VR Massive-Multiplayer World

TechCrunch reports: "Facebook today announced it’s building its own Ready Player One Oasis. Facebook Horizon is a virtual reality sandbox universe where you can...

Dark Slope thinking bigger with warehouse-scale VR

gamesindustry.biz reports: "Virtual reality is something of a niche market at the moment. Location-based VR is something of a niche within that niche, but...

Nintendo is bringing Zelda and Mario into virtual reality

TechCrunch reports: "Nintendo’s Labo VR kit may just be a little cardboard experiment, but Nintendo is taking a chance on throwing its most beloved titles...