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Digital Entertainment World: A Lesson in Being a Futurist
BentPixels reports "We are starting to see major subsets form with in the space. Digital Entertainment is now showcased in various independent verticals. High-quality narrative content, made exclusively for an online audience, has grown as led by innovators such as New Form Digital and Bento Box. Creator-based content models are maturing and evolving, as represented by leading MCNs (StyleHaul, Fullscreen, Big Frame). A recent newcomer, Virtual Reality/Augmented Reality content, seems to be here to stay with its own emerging vertical powered by technology advancement from Nokia (OZO) and creative minds at River Studios, among others."
Guest Post: Which Reality: Are VR & AR over-hyped? Or inevitable...
Scherlis reports, "Even if you’re not certain what’s meant by the buzzwords “Virtual Reality” and “Augmented Reality”, you have surely heard their growing buzz. This year’s Game Developers Conference includes a two-day VR Developers Conference, and GDC’s Expo will feature at least 4 VR headsets and 70 VR games. While the game industry is consistently an early adopter of new interactive technologies, VR is already a multi-media phenomenon: a "virtual reality experience within Amazon Video" is in development, film festivals are featuring VR movies, and there’s a VR broadcast of the Coachella Music Festival. VR & AR are enjoying rapt attention from both industry press and general news media."
Guest Post: Game Developers Conference 2016 Launches Today with Inaugural VR...
The 30th Game Developers Conference today begins its week-long occupation of San Francisco’s Moscone Center. In addition to the usual collection of one- and two-day “summits” that precede the core Wednesday-Friday conference, this year’s GDC includes a new two-day program. "The Virtual Reality Developers Conference (VRDC) is a new event for creators of amazing, immersive VR (and AR) experiences."
Digital Media Wire Announces Agenda, Speakers and Virtual Reality Innovation &...
The one-day event features 8 panels, 4 keynotes, 2 presentations, 1 roundtable and discussion groups as well as exhibits, demos and networking within the historic W Hollywood. This year, for the first time, the conference also includes a Virtual Reality Innovation and Networking Lounge, co-hosted by the Open Gaming Alliance, where attendees will meet with developers, investors and game and Hollywood execs, as well as see the latest demos from the industry’s up-and-coming VR/AR companies and interactive panel discussions.
Press Release: VR Society Launched to Grow Virtual Reality Expertise in...
In an effort to accelerate the success of virtual reality content production, the Advanced Imaging Society (AIS) today announced the formation of The VR Society, a new division within the parent association. The new group will provide research, hands-on seminars, and best practice recommendations to help facilitate the creation of high quality VR content.
DEW Startup Competition Entry Deadline – Jan. 1, 2017
Hey Everyone, To all of you involved in digital entertainment startups, the entry deadline for the 2017 Digital Entertainment World Startup Competition is this...
VRTL Summit Agenda and Speaker Lineup Announced for April 26 Event
Inaugural Event at Paramount Studios to Feature Leaders in Virtual and Augmented Reality From Warner Brothers, Sony, Facebook, Magic Leap and More
LOS ANGELES, CA--(Marketwired...
Oculus and Unreal Engine Announced as VRTL: Media Summit 2018 Sponsors
The second annual event at Paramount Studios on November 15 is featuring leaders in Augmented Reality, AI, Blockchain, Cryptocurrency, and Esports.
LOS ANGELES, November 1,...
Oculus on the Sort of Features an ‘Oculus Rift 2’ Would...
Variety reports: "The Oculus Rift S will sell for $399 when it hits later this year and bring with it some major improvements over the...
Valve Index VR Headset May Ship in June
Variety reports: "Valve accidentally revealed that its upcoming virtual reality headset has a tentative release date of June 15 in a product page, spotted by...










