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Technalysis: Gamers are willing to try multi-device cloud gaming

VentureBeat reports: "Cloud gaming’s second coming has been a big topic ever since Google announced its Stadia game streaming service will be coming this year. And...

Guest Article: Nine Essentials for Acquiring Subscription & Recurring Revenue Customers

[Editor’s Note: This is a guest article written by Vindicia. Vindicia brings enterprise-class innovation to consumer-facing subscription billing to help digital companies acquire and retain more customers by making payments seamless, secure and easy.] Digital content and services are everywhere today, and many are available on a subscription or recurring basis. The burning question remains: how to develop a consistent stream of customers, reduce churn and keep acquisition costs to a minimum?

Digital Media Wire Announces Agenda, Speakers and Virtual Reality Innovation &...

The one-day event features 8 panels, 4 keynotes, 2 presentations, 1 roundtable and discussion groups as well as exhibits, demos and networking within the historic W Hollywood. This year, for the first time, the conference also includes a Virtual Reality Innovation and Networking Lounge, co-hosted by the Open Gaming Alliance, where attendees will meet with developers, investors and game and Hollywood execs, as well as see the latest demos from the industry’s up-and-coming VR/AR companies and interactive panel discussions.

Guest Article: Avoid the Pitfalls of FTP by Using Cloud-Native Alternatives

Since the transition to a file-based workflow in media production began, companies have relied on FTP (File Transfer Protocol) to transfer files over the Internet. But this 45-year-old protocol was designed decades ago, in the days when small groups of Internet pioneers moved relatively small files between themselves.

Closing Remarks from DEW 2016 Chair: Startups, Disney and the...

Perhaps the biggest indication that we are in a truly exciting and transformational time was the final session of the day with Disney’s Chief Strategy Honcho Kevin Mayer, arguably one of the most powerful executives in digital entertainment today. During his tenure, Mayer has overseen Disney’s strategic acquisitions of Pixar, Marvel, Lucasfilm, Club Penguin and Maker Studios and oversees the Disney Accelerator, a program designed to accelerate the growth of startup companies from around the world.

Digital ‘Influencers’ Should Have Multiple Sales Reps (Guest Column)

Variety reports "Based on my firsthand experience (navigating the waters of managers, digital managers, multichannel networks (MCNs), ad agencies and brands on behalf of talent) having a single sales representative for a digital star could be a good short-term start toward the solution to the “bad neighbor” problem but would not be a satisfactory long-term solution. To build this industry forward in a positive direction, a sales representative cannot be one that sells advertising/content across an entire network and at the same time, individually, on behalf of an influencer."

DIGITAL ENTERTAINMENT WORLD (FEBRUARY 9-11, 2016) ANNOUNCES AMEX MARKETING & DIGITAL...

DEW Returns to L.A. with Focus on Visions of the Future of Entertainment and Tech; Launches New Innovation Stage and Technology Lounge

DIGITAL ENTERTAINMENT WORLD & MORE, WITH NED SHERMAN

This week, DMW CEO Ned Sherman joins our friends at 3Pillar Global on their podcast The Innovation Engine to discuss 2016’s Digital Entertainment World Expo! The event is big on start-ups—tune in to hear how to get involved in DEW’s start-up competition. Technology is rapidly changing the entertainment, media, and event landscapes, including company structure and policy. DEW is the industry conference to come see what companies will be making a splash in the next year. Hear Ned share thoughts on last year's featured start-ups and details on DEW 2016!

Top Start-ups to Compete at Digital Entertainment World

Digital Entertainment World (DEW), the industry event and market focused on monetizing digital content, today announced the opening of applications for the 2nd Annual DEW Start-Up Pitch and Competition. Interested companies may apply online to be considered to compete at the 2015 event.

It Takes an “Ecosystem” to Prosper in the Digital Age (with...

Ask most people what’s going on in “digital entertainment” and you’re sure to hear plenty of excitement about great films, TV series, music and gaming on popular digital platforms like Netflix, Amazon, Spotify and YouTube.