Zynga today outlined its plans to retain its market dominating position by releasing its unified Zynga With Friends network and by unveiling some of the new titles it has in the works.
Tagged has purchased hi5, a transaction that brings together two companies that each have a different spin on social networking: Tagged is designed for meeting new people based on shared interests, while hi5 integrates games and highlights premium content.
Scherlis reports, "Even if you’re not certain what’s meant by the buzzwords “Virtual Reality” and “Augmented Reality”, you have surely heard their growing buzz. This year’s Game Developers Conference includes a two-day VR Developers Conference, and GDC’s Expo will feature at least 4 VR headsets and 70 VR games. While the game industry is consistently an early adopter of new interactive technologies, VR is already a multi-media phenomenon: a "virtual reality experience within Amazon Video" is in development, film festivals are featuring VR movies, and there’s a VR broadcast of the Coachella Music Festival. VR & AR are enjoying rapt attention from both industry press and general news media."
Mikko Joined the Rovio Entertainment team in 2006 as chairman of the board and bounced around as CFO and EVP of corporate development before settling into his current role. Mikko’s background is in the software industry where he has served as a leader, founder and investor at multiple companies throughout his career. Digital Media Wire had the pleasure of conducting an interview with Mikko. We talked about his leadership philosophy, the start of his career, what Rovio brings to the entertainment table, and, of course, Angry Birds.
PluraVida is an emerging company at the forefront of the rights tech solutions movement for digital content distributors. Producers, distributors and everyone in between the concept-to-consumer pipeline are more abundant than ever and in need of ownership and monetary tracking technology to keep business straight. After two decades in the industry, PluraVida’s CEO and founder Sam Gilchrist sought to fill that need in 2014 when the company was established.
Andy Swanson is a veteran of 17 years in the gaming industry and the VP of eSports and events at Twitch. Andy got his start in 1998 at Future US where he eventually became publisher of PC Gamer, OXM and PSM. He moved onto Ubisoft and GameFly before landing at Twitch in 2013. As an early team member to Twitch, Andy was brought on to plan, evangelize and execute the strategy around brand sponsorships and integrations within Twitch’s eSports ecosystem. Digital Media Wire had the chance to ask Andy about Twitch, his inspiration, eSports and gaming culture in the interview below.
Mountain View, Calif. - Playdom, a developer of social games for Facebook and MySpace, said on Wednesday that it has acquired Argentina-based online game developer Three Melons. ...
Sony Online Entertainment has decided to adopt a flexible free-to-play business model for DC Universe Online, the company’s popular massively multiplayer online game. Beginning late October, it will be free to download the PC and PlayStation 3 version of the game, after which players can choose from three separate levels of game options and benefits: Free, Premium and Legendary.
Hey Everyone, To all of you involved in digital entertainment startups, the entry deadline for the 2017 Digital Entertainment World Startup Competition is this...