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Why the Music Industry Is Betting on Biopics and Documentaries For...

Billboard reports: "A few weeks before the November 2018 release of Bohemian Rhapsody, Brian Monaco, president/global chief marketing officer at Sony Music/ATV Music Publishing, sat...

Facebook co-founder calls for breakup of the social network

The Verge reports: "In an op-ed written in The New York Times, one of Facebook’s co-founders has called for the social network to be broken up....

Why Video Game Industry Pushes Cloud-Based Gaming

Variety reports: "Playing video games used to be simple. You bought, borrowed, or rented a cartridge, gave it a good blow to “get the...

Epic Vs. Steam: The Console War Reimagined on the PC

The Verge reports: "There’s a war brewing in the video game industry, and it’s getting uglier by the day. Steam, the longtime leading digital distributor...

Technalysis: Gamers are willing to try multi-device cloud gaming

VentureBeat reports: "Cloud gaming’s second coming has been a big topic ever since Google announced its Stadia game streaming service will be coming this year. And...

Guest Article: Nine Essentials for Acquiring Subscription & Recurring Revenue Customers

[Editor’s Note: This is a guest article written by Vindicia. Vindicia brings enterprise-class innovation to consumer-facing subscription billing to help digital companies acquire and retain more customers by making payments seamless, secure and easy.] Digital content and services are everywhere today, and many are available on a subscription or recurring basis. The burning question remains: how to develop a consistent stream of customers, reduce churn and keep acquisition costs to a minimum?

Digital Media Wire Announces Agenda, Speakers and Virtual Reality Innovation &...

The one-day event features 8 panels, 4 keynotes, 2 presentations, 1 roundtable and discussion groups as well as exhibits, demos and networking within the historic W Hollywood. This year, for the first time, the conference also includes a Virtual Reality Innovation and Networking Lounge, co-hosted by the Open Gaming Alliance, where attendees will meet with developers, investors and game and Hollywood execs, as well as see the latest demos from the industry’s up-and-coming VR/AR companies and interactive panel discussions.

Guest Article: Avoid the Pitfalls of FTP by Using Cloud-Native Alternatives

Since the transition to a file-based workflow in media production began, companies have relied on FTP (File Transfer Protocol) to transfer files over the Internet. But this 45-year-old protocol was designed decades ago, in the days when small groups of Internet pioneers moved relatively small files between themselves.

Closing Remarks from DEW 2016 Chair: Startups, Disney and the...

Perhaps the biggest indication that we are in a truly exciting and transformational time was the final session of the day with Disney’s Chief Strategy Honcho Kevin Mayer, arguably one of the most powerful executives in digital entertainment today. During his tenure, Mayer has overseen Disney’s strategic acquisitions of Pixar, Marvel, Lucasfilm, Club Penguin and Maker Studios and oversees the Disney Accelerator, a program designed to accelerate the growth of startup companies from around the world.

Digital ‘Influencers’ Should Have Multiple Sales Reps (Guest Column)

Variety reports "Based on my firsthand experience (navigating the waters of managers, digital managers, multichannel networks (MCNs), ad agencies and brands on behalf of talent) having a single sales representative for a digital star could be a good short-term start toward the solution to the “bad neighbor” problem but would not be a satisfactory long-term solution. To build this industry forward in a positive direction, a sales representative cannot be one that sells advertising/content across an entire network and at the same time, individually, on behalf of an influencer."