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Meow Wolf, the George R.R. Martin-backed immersive experience designer, pushes into...

TechCrunch reports: "It’s been a long time since the original 10 members of Meow Wolf’s art collective had to scrounge in dumpsters for the raw materials to bring...

Roblox hits milestone of 90M monthly active users

TechCrunch reports: "Kids gaming platform Roblox, most recently valued at over $2.5 billion, has reached a new milestone of 90 million monthly active users, the company said on Sunday....

Sold Out and Epic offering up to $500,000 in The Unreal...

gamesindustry.biz reports: "Sold Out has partnered with Epic Games to help fund indie titles and bring them to shelves. The initiative, called The Unreal...

Tencent raises nearly $6bn in bond sale

gamesindustry.biz reports: "Chinese gaming giant Tencent has revealed today a bond sale worth almost $6 billion. In a statement dated Wednesday US time, the firm announced...

Lucid Sight raises $6 million to take blockchain games to traditional...

Venture Beat reports: "Lucid Sight said that it has raised $6 million in funding to expand its MLB Champions and Crypto Space Commander blockchain games...

12 Finalists for 4th Annual Digital Entertainment World (DEW) Startup Competition...

Innovative Startups Focused on Social VR, Music and Video Distribution, Licensing, Personalization, OTT and More Compete for DEW Startup of the Year LOS ANGELES, CA--(January...

DEW Startup Competition Entry Deadline – Jan. 1, 2017

Hey Everyone, To all of you involved in digital entertainment startups, the entry deadline for the 2017 Digital Entertainment World Startup Competition is this...

Guest Article: Nine Essentials for Acquiring Subscription & Recurring Revenue Customers

[Editor’s Note: This is a guest article written by Vindicia. Vindicia brings enterprise-class innovation to consumer-facing subscription billing to help digital companies acquire and retain more customers by making payments seamless, secure and easy.] Digital content and services are everywhere today, and many are available on a subscription or recurring basis. The burning question remains: how to develop a consistent stream of customers, reduce churn and keep acquisition costs to a minimum?

Guest Article: Success in SVOD Starts with Subscription Billing

The market for streaming video on demand (SVOD) is growing fast. A new report from Research and Markets predicted 306 million homes will use SVOD by 2020, up from an anticipated 161 million by the end of 2015. Moreover, by 2020, global SVOD revenue will reach $26,794 million, which is more than twice the total revenue expected in 2015. Many companies will successfully take advantage of this growing market, but others won’t make the cut. What makes a SVOD business successful?

Closing Remarks from DEW 2016 Chair: Startups, Disney and the...

Perhaps the biggest indication that we are in a truly exciting and transformational time was the final session of the day with Disney’s Chief Strategy Honcho Kevin Mayer, arguably one of the most powerful executives in digital entertainment today. During his tenure, Mayer has overseen Disney’s strategic acquisitions of Pixar, Marvel, Lucasfilm, Club Penguin and Maker Studios and oversees the Disney Accelerator, a program designed to accelerate the growth of startup companies from around the world.