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Global Ad Market Recovering Faster Than Expected From COVID-19, Says Analysts
The Hollywood Reporter reports: "Global advertising expenditure is set to fall in 2020 as the media industry confronts the coronavirus pandemic, but the overall...
Black Friday 2020 digital games spending saw 10% decline
Gamesindustry.biz reports: "Despite expectations of a next-gen console launch driving spending across the board, Black Friday weekend 2020 actually saw year-over-year declines in digital...
Netflix Picks France to Test First Linear Offering
Variety reports: "Netflix has chosen France to test its first channel offering. Named Direct, the linear channel — which is only available to subscribers...
Amazon patents method of grouping toxic players together online
Gamesindustry.biz reports: "Amazon has devised a potential solution to toxic players spoiling multiplayer games for others -- by making them only play against each...
New Report Finds Snapchat, TikTok Outpace Instagram in Teen Popularity
Social Media Today reports: "While the ship seems to have sailed on Facebook being the top social platform among younger audiences, Facebook, of course,...
Congress releases blockbuster tech antitrust report
The Verge reports: "The House Judiciary Committee has released its conclusions on whether Amazon, Facebook, Apple, and Google are violating antitrust law."
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Newzoo downgrades esports 2020 revenue forecast for third time to $950.3...
VentureBeat reports: "Market researcher Newzoo has downgraded its esports revenue forecast for 2020 for the third time this year, saying revenues will likely hit...
New Study Finds Hollywood Studios Could Lose Money From Movies That...
Deadline reports: "In a new report from the UCLA-based Center for Scholars and Storytellers titled “Beyond Checking A Box: A Lack of Authentically Inclusive...
Video Gaming Is Ready for Its “Netflix Moment”: Analyst
The Hollywood Reporter reports: "The video gaming sector is ready for its "Netflix moment," according to an industry analyst. "Gaming may be on the...
Akamai: Cyberattacks against gamers spiked in the pandemic
VentureBeat reports: "The video game industry and gamers faced more than 10 billion cyberattacks during the past couple of years, with the attacks spiking...