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Nielsen’s Next Move To Count Multi-Screen Viewers Has Support From Disney,...

Variety reports: "Nielsen is pressing forward with its efforts to launch a new measurement technology that will count viewers no matter how they watch...

DVD And Blu-Ray Still Generating $1.34 Billion In Annual Sales

Next TV reports: ""While Netflix is Shuttering its Disc Rental Business, the DVD & Blu-ray Disc Industry Still Generates $1.34 Billion Annually in the...

Sony Has Sold Over 38.4 Million PS5s Following A Record-Breaking Year

Engadget reports: "Now that it's solved its supply shortages, Sony is seeing a lot of pent-up demand for PlayStation 5 consoles. The company just...

Medicinal Media Highlights Links Between Gaming And Healing

Games Beat reports: "DeepWell Digital Therapeutics (DTx) cofounder Mike Wilson has started Medicinal Media, a nonprofit group and media publication that highlights the connection...

Netflix Shows Major Gains For Women Of Color In Inclusion Study,...

Variety reports: "Shonda Rhimes, creator of “Bridgerton” and the upcoming prequel series “Queen Charlotte: A Bridgerton Story,” is known for creating powerful screen stories...

Spotify Surpasses 500 Million Monthly Users For The First Time Ever

Hypebeast reports: "For the first time since launching in 2006, Spotify has logged more than 500 million active users each month, clocking 515 million...

Roblox Users Aged 17-To-24 Is the Fastest Growing Group

Music Ally reports: "At the end of 2022, Roblox had 59 million daily users, after a year that saw music embrace the platform, with...

Omdia Forecasts FAST Channel Revenue To Reach $6.3 Billion In 2023

Broadband TV News reports: "Free ad-supported streaming TV (FAST) channels will generate revenues of $6.3 billion in the current year, according to research from...

Deloitte Survey: 45% Of Gamers Want More Games Based On Film...

Games Industry Biz reports: "Just under half of gamers surveyed in Deloitte's annual Digital Media Trends study want to see more games licensed from...

DFC: Global Game Audience Reaches 3.7 Billion

Games Industry Biz reports: "There are now 3.7 billion game consumers around the world, according to DFC Intelligence's Global Game Consumer Market Overview released...